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→ESP
==Teleportitis==
When the player has this state they will randomly teleport around the level.
==Teleport control==
When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.
==Polymorphitis==
When the player has this state they will randomly polymorph into different monsters.
==Polymorph control==
When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.
==Leprosy==
This state will cause the players limbs to randomly drop off. You can get leprosy from the following sources:
*Eating leprosy infected meat.
*Being near a monster that has leprosy.
*Putting back a bodypart that is infected.
==Levitation==
This state causes the player to float in the air.
==ESP==
This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision.
==Infravision==
Can see warm creatures in the dark or when they are invisible.
==Invisible==
Monsters can't see you, unless the monster has infravision and/or stands next to you.
==Burden states==
These are not techically states. They are more fundamental. [[Burden states]]
==State Ideas==
*[[State ideas]]
When the player has this state they will randomly teleport around the level.
==Teleport control==
When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.
==Polymorphitis==
When the player has this state they will randomly polymorph into different monsters.
==Polymorph control==
When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.
==Leprosy==
This state will cause the players limbs to randomly drop off. You can get leprosy from the following sources:
*Eating leprosy infected meat.
*Being near a monster that has leprosy.
*Putting back a bodypart that is infected.
==Levitation==
This state causes the player to float in the air.
==ESP==
This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision.
==Infravision==
Can see warm creatures in the dark or when they are invisible.
==Invisible==
Monsters can't see you, unless the monster has infravision and/or stands next to you.
==Burden states==
These are not techically states. They are more fundamental. [[Burden states]]
==State Ideas==
*[[State ideas]]