Roundness

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Roundness is an item value used to determine its capacity to block incoming attacks.
In general the higher an item's roundness and size is, the better it is at blocking attacks. If the item is a shield its block modifier is doubled.

long item::GetBlockModifier() const
{
  if(!IsShield(0))
    return GetSize() * GetRoundness() << 1;
  else
    return GetSize() * GetRoundness() << 2;
}