Flail

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Coding: This article contains code which is for experienced users only, and may reveal game secrets

 Config FLAIL;
 {
   StrengthModifier = 110;
   FormModifier = 80;
   DefaultSize = 60;
   DefaultMainVolume = 220;
   DefaultSecondaryVolume = 100;
   BitmapPos = 48, 384;
   Possibility = 130;
   WeaponCategory = BLUNT_WEAPONS;
   NameSingular = "flail";
   MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
   SecondaryMaterialConfig == FIR_WOOD;
   MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; }
   Roundness = 25; /* we count the handle, too */
   IsTwoHanded = false;
   AttachedGod = CRUENTUS;
   WieldedBitmapPos = 160, 384;
   EnchantmentPlusChance = 10;
 }
 Config BROKEN|FLAIL;
 {
   Possibility = 13;
   BitmapPos = 64, 384;
   WieldedBitmapPos = 160, 384;
   MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
   MaterialConfigChances = { 4, 250, 25, 25, 5; }
   EnchantmentPlusChance = 20;
 }

Ask me for the according wielded -picture. -Ernomouse