Flail
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Coding: This article contains code which is for experienced users only, and may reveal game secrets
Config FLAIL; { StrengthModifier = 110; FormModifier = 80; DefaultSize = 60; DefaultMainVolume = 220; DefaultSecondaryVolume = 100; BitmapPos = 48, 384; Possibility = 130; WeaponCategory = BLUNT_WEAPONS; NameSingular = "flail"; MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; } SecondaryMaterialConfig == FIR_WOOD; MaterialConfigChances = { 6, 2000, 1000, 100, 25, 25, 5; } Roundness = 25; /* we count the handle, too */ IsTwoHanded = false; AttachedGod = CRUENTUS; WieldedBitmapPos = 160, 384; EnchantmentPlusChance = 10; }
Config BROKEN|FLAIL; { Possibility = 13; BitmapPos = 64, 384; WieldedBitmapPos = 160, 384; MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; } MaterialConfigChances = { 4, 250, 25, 25, 5; } EnchantmentPlusChance = 20; }
Ask me for the according wielded -picture. -Ernomouse