accuracy question

Sep 25, 2009, 4:43 pm
#26
Joined: Jan 25, 2008
Occupation: Turns out I can't have a cool avatar, I'll just put crap in it.
Location: 48kg / 105 lbs
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Raledon wrote
I see the thread is growing.
Well, another couple of questions: decently accurate><=accurate weapon? (...)

Decently accurate is the less accurate of the two.
I don't know anything 'bout the other questions - could give it some testing, though...

Cheers.
Well I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri)... unless it's LAERSER SKISKLS POEWN PEWN!
Sep 25, 2009, 8:25 pm
#27
Joined: Dec 11, 2008
Posts: 1,770
Izzy, in the game a "block" is deemed an action preventing (or partially at least) the attacking weapon from hitting the player. It does not tell you how perfectly you blocked the attack, and a shield can be broken by blocking any attack, so in IVAN, blocking is actually a simple matter of getting the shield in the way. And accuracy determines your ability to block an attack, not your ability to stop the shield from breaking.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Sep 25, 2009, 9:17 pm
#28
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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OK, one thing I just remembered regarding accuracy: Like durability, it's rated on a scale from 1-20, and once you hit 20 anything past it has no effect.
"Put more stuff in the... thing where... more stuff goes in."
Sep 26, 2009, 3:20 am
#29
Joined: Nov 22, 2008
Interests: IVAN
Posts: 1,170
I don't think invisibility does. It would make more sense that it lowers the accuracy of enemies trying to hit you, rather than raising your own.
Beware! 'tis EagleV, Hardcore Weaver of Baskets!
Oct 2, 2009, 12:56 am
#30
Joined: Dec 3, 2007
Occupation: Chaos Weaver
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Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
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