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Posted by chaostrom, Nov 27, 2021 at 11:59 pm
Yes, but who is the requester here? Is Petrus wanting you to nab the weapon for Valpurus, does Decos send you to a temple of Mellis instead, what is the story here? At least with the shirt of the golden eagle you can put it on to take on Attnam, what can you do with the completed silverised blade? Do you pick a god to try and return it to and the other sends their forces to take it from you?

Point still stands, silver is heavy, and as it grows longer so does the weapon, leaving you with one unwieldy weapon you'll probably have to two-hand. Not to mention if it starts short and ends up long, you'll end up having to switch your weapon training halfway, which is another minus. Which is why I suggested stilettos and rapiers, there may be a difference in length but the way they're used is the same, which is not the same as short/long swords. Anyway, there's no reason we can't just make the silverised blade an artifact of the new weapon type. Besides that, do we even have a mechanic for material coating on weapons?

I see the inspiration taken from Sherry, but a long, heavy weapon just isn't going to have the accuracy to hit limbs. That ability to turn limbs to silver will become an irrelevant gimmick you'll hardly see. Whereas extending it to any body part will be far more noticeable in-play. Sure, an elder dark mage turned into a silver golem works in your favour, but that's only if you hit every body part. An elder dark mage with a silver torso for a massive health boost? Big threat.
Posted by chaostrom, Nov 26, 2021 at 10:48 pm
It needs some work, but I don't see why not.

Firstly though, why pray to Loricatus when it's a Mellis quest? Isn't Mellis more likely to want the sword for himself? Assuming what you want is a full length quest, what are you supposed to do with the completed weapon? Do you not get a chance to use it?

On a mechanical point, the longer the weapon gets, the less appealing it is to use it. Silver is heavy. Rather than existing weapon types, you want something unique. Stiletto, rapier, etc.

As far as changing the hit body part to silver goes, why just limbs? Why not risk making a silver golem out of the enemy?
Posted by chaostrom, Nov 25, 2021 at 10:44 pm
So you're looking at this as a main quest in place of the others? Or a smaller series of mini-quests where you fight bosses one after another?
Posted by chaostrom, Oct 2, 2021 at 1:31 am
He must have eaten something that makes him polymorph.

Welcome to the forums!
Posted by chaostrom, Aug 14, 2021 at 12:21 am
I've had worse but that is pretty bad lmao.
Posted by chaostrom, Aug 4, 2021 at 11:48 pm
Not convinced it needs an offset, but maybe greater kickback? So instead of getting knocked back just 1 square it could be more, if an explosion goes off nearby that'd knock you back too. Getting thrown into walls sounds appropriate.
Posted by chaostrom, Jul 26, 2021 at 12:32 am
Ahaha that fishing rod
Posted by chaostrom, Jul 17, 2021 at 12:35 am
Batman? wrote
I think someone posted a win years back where they summoned a ton of wolves in Attnam and fed them large chests made of ommel bone until their stats were all in the 200 range and used them to clear the town. I dont have time to search for the post though.

Don't know if he got to a win, but there was Al's Awesome wolves revised thread.
Posted by chaostrom, Apr 23, 2021 at 12:07 am
If you'd like to add input for development, we do have the development + suggestions and ideas sections. I recommend reading the three sticky topics in development as a starting point.

Insofar as dungeon locking is concerned, it was primarily due to one SquashMonster's post where he points out adding length to the game throws out the difficulty curve.
Posted by chaostrom, Dec 31, 2020 at 11:11 pm
Hm, don't we have tags on spawns now? How about holiday variants that spawn on specific days?