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Posted by vasiliy, May 21, 2012 at 8:05 am
due to my hard work and cool scripts, i ported nearly everything. i still have mysterious bug though (not sure that the original hasn't it): sometimes deleted entity still left registered in pool Be list. dunno why.

btw, i splitted items, critters, etc to separate include files (both cpp and dat). it looks much better this way and it is easier to maintain.
Posted by vasiliy, May 20, 2012 at 1:14 pm
for now i'm ported only muntuno and some critters. the process is far from complete. but i hope to port everything else too. i'm planning a little source resturcturing, so adding new mosters will be a little less complicated.

for now i added zlib support. even with fastest compression method (almost unnoticable speed change), saves becomes 700kb instead of 5mb. and bone files compressed with maximum level takes 70-100kb. but windows version with zlib crashes -- still don't know why (i have no windoze boxes at all). %-)

and tnx for your support. %-)
Posted by vasiliy, May 19, 2012 at 4:18 am
we are not dead! update with bugfixes, features ported from CLIVAN and my own unfinished stuff.

unfinished stuff:
* spider webs now can be burned with flaming swords (need to be tuned);
* you can dump contents of can or potion;
* various bugfixes.

for all linux users: i added 0build.sh shell script which can be used to build binary without my build system.
Posted by vasiliy, May 17, 2012 at 4:01 pm
i hardly remember the whole picture, but there were changes in parser too (i added #enum and #bitenum pseudocommands), Extend for extending existing object definitions and so on.

and yes, i'm not dead, i'm just trying to keep development speed comparable with official I.V.A.N. %-)

now i'm slowly porting CLIVAN features.

p.s. new repo

scripting support is not the top priority for now. and windoze support is broken. i think 64-bit systems support is broken too. but we are not dead yet! %-)

upd: windoze support is back again. just read the original announce: i fixed links in the first post.
Posted by vasiliy, Oct 13, 2010 at 1:12 pm
tell your ideas. give your code. i'm ready to incorporate it, if you want.

btw: i'm planning to add a selection like "which variant you like to play? I.V.A.N. 0.50, I.V.A.N. CVS, LIVAN, etc". this will be the first step in modding code. month, or two, i think.
Posted by vasiliy, Oct 13, 2010 at 5:31 am
2lampshade:
>Guy, if you manage to make a (mostly) bug free version
ah, that is one of the goals. i hope to reach it before the Sun becomes supernova.

i must say that original code is AWFUL. it was very painful to fix it so it can be compiled with -O2 or -O3 instead of -O0. and i tried to run in with valgrind once... ah... my parents has to call 911 then.

for now i'm trying to find the bug that sometimes corrupting savefiles. it's funny -- my fork can detect some kind of corrupted files, but i still can't understand WHY they are corrupted.

p.s. can we have a new rebalanced LIVAN? please, Please, PLEASE!

p.p.s. not only playing I.V.A.N. is the road to Death, but reading it's sources too. so authors gave us two excellent roads to Death instead of one! %-)
Posted by vasiliy, Oct 11, 2010 at 9:54 am
2chaostrom:
ok, tnx. i'll take a look at those spaces.


2all:
new version uploaded.
* improved 'g'o command (again)
* some bugfixes
* added two options: 'autodrop empty bottles' and 'autodrop empty cans'
* bottles can be autodropped if becomes empty after dipping in 'em
* probably some more features i forgot to document.

link in the first post is updated.
Posted by vasiliy, Oct 11, 2010 at 8:40 am
2chaostrom:
>Finally got it working.
please, tell me what was wrong.

also, i'll upload a new version with some fixes here and there soon (FINALLY, one can control sound volume from within I.V.A.N. itself! %-). i also updated 'g'o command alot (now hero can go thru items he stepped before, so no idiotic 'g', and 'g' again and 'g' again in long pathways).

alas, save files and bone files are not compatible with the previous version.


2Zayre:
it's another one I.V.A.N. fork based on LIVAN (i believe). with some UI enhanchements, small additions, fixes and so on. you can play it instead of original LIVAN or IVANX.


2all:
if you will manage to find the ancient katana named Kawai, DO NOT USE IT! it's cheater weapon, added strictly for debugging purposes. it will ruin your game expirience.

also, if you will name your pet '_none_', you wil get... well, none. %-)
Posted by vasiliy, Sep 27, 2010 at 7:17 am
just for fun: New Attnam can be freed from imperialist. this will give you free bananas and free healing from the priestess of Silva. priestes of Silva will return to her temple too.

also, assassin's corpse weight is not negative.
Posted by vasiliy, Sep 27, 2010 at 5:06 am
and immediate update:

game now asks you if you want to save screenshot when you dies. it's much easier now to publish your awesome death story with nice picture!