Some stuff is fixed, plus I added several minor changes to Attnam. See yoursefl if you like, just replace your Script file with the one below.
It's terrifying in melee, but you're right wands will wreck it. I may give it some resistances.
Ighalli wrote
* When I tried to disturb the dead, I got a seg fault.
* Whatever effect should happen, it should happen on 'y', instead of letting you look at the stuff and change your mind. I had to actually choose an item to get it to crash.
Hm, that's unfortunately a bug that was already present in CVS. And my coding skills are nowhere near good enough to fix it. :/
If it only happens when you try to take an item from the coffin, I may just make the coffin empty for now.
Ighalli wrote
* I really like showcasing the ghosts that look like their original creatures!
Yeah, feoja did an awsome job!
Ighalli wrote
* Side note: I like the zombies and all, but it still bothers me that they're rotting so that they only exist a couple of hours. I just don't like it that they're all obviously created when you enter the floor.
Well,
SPOILER ALERT. Click here to see text.the boss zombie and the imprisoned zombie are immune to leprosy, so they shouldn't rot away
, at least I hope so. We could make all zombies similar.