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Posted by red_kangaroo, Oct 9, 2017 at 11:41 am
capristo wrote
Switching teams would be a cool feature just to play with though, maybe for wizard mode?

You can do that in wizmode by possessing anyone of that team. But doing this in normal gameplay would be unbalanceable.
Posted by red_kangaroo, Oct 9, 2017 at 12:36 am
4zb4 wrote
Ah right. I thought the bodysnatching would work the same as the wizard mode possession mechanic, which would retain the team the possessed creature was on.

So does this scroll change the character to the player's team first (i.e. tame them) and then you take over their body?
The way I read it was that it used the same check as taming but instead of taming the character you just took control of them immediately.

Oh, no no no! That would be way too OP! Bodyswapping into any MONSTER_TEAM creature would give you nigh-unlimited access to a huge army.

Yes, it runs a taming check, if successful tames the target creature, then swaps your minds. Thus you gain control of the creature and retain your old body as a new pet. (I decided it would be to clunky to force you to either drop everything before possession or fight your own old body.) You both are still on PLAYER_TEAM, though.

BTW, the code for this scroll on GitHub crashes, but I have a fixed and working one that I will upload shortly.
Posted by red_kangaroo, Oct 8, 2017 at 3:44 pm
The babies are already scripted, a fisrtborn son/daughter. In the not-yet-released next version, one of the Petrus' wives has a baby.
Posted by red_kangaroo, Oct 8, 2017 at 3:42 pm
4zb4 wrote
Doesn't this mean you'll be able to pull off the Diplomatic Immunity trick by bodysnatching a GC shop guard?

I'm not sure what do you mean? You could bodysnatch a GC shop guard, but you don't switch teams.
Posted by red_kangaroo, Oct 8, 2017 at 1:21 pm
Added a scroll of body switch.

This is an artifact-level scroll (more rare than scroll of wishing and unwishable) that lets you switch bodies with one adjacent creature. You must be able to tame the target creature to possess it - it runs the same check as a scroll of taming, then possesses the target if successful. Thus no switching with quest-relevant NPCs and no easy switching into end-game enemies, but if you happen to find this scroll and have high-enough stats, you can switch into you dream-form.

(Inspired by the roguelike Ragnarok/Valhalla where this scroll exist and lets you do cool tricks. )
Posted by red_kangaroo, Oct 8, 2017 at 2:35 am
Wiki seems to be somewhat broken, rejecting any edits:

Quote
[1e51e629] 2017-10-08 07:33:16: Fatal exception of type "MWException"
Posted by red_kangaroo, Oct 7, 2017 at 12:30 pm
All non-standard monster attacks are specified in human.cpp or nonhuman.cpp, so you would need to specify a completely new creature there to amke it use vomit attacks.
Posted by red_kangaroo, Oct 7, 2017 at 12:20 am
fejoa wrote
Hehe, it's in the community version only

Well, I consider it the official version now.
Posted by red_kangaroo, Oct 6, 2017 at 10:55 am
Added ring of detection which rarely lets you detect any material while worn. Also added horns of confusion.

Some screenshots for you:
Posted by red_kangaroo, Oct 6, 2017 at 8:27 am
You need to zap a pile of 5 bones and a skull to raise a tame skeleton with a wand of necromancy. However, if you zap the pile with at least 30 Int, you will raise a skeleton warrior instead.