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Posted by red_kangaroo, Jan 14, 2025 at 5:45 am
I would very much like to see the visualizers.
Posted by red_kangaroo, Jan 13, 2025 at 4:07 pm
Golems needed quite a bit of rebalancing after all the new materials were added. I think they were made much more rare and their stats were changed a bit? Same for equipment - a lot of material probabilities were tweaked in the base game.

While I agree food golems are simply a comic relief, I really like some of the new quick golems (bamboo golem, some cloth golems), while liquid and gas golems are really "fun" (they spray their liquid/gas around on death, so killing a mustard gas golem is... interesting).

BTW, if you haven't seen the bamboo golem vault in UT, I think that one is really fun.
Posted by red_kangaroo, Jan 11, 2025 at 7:35 am
vasiliy wrote
i also took item descriptions from the community fork, and draw them under the list. because why not?

That's awesome!
Posted by red_kangaroo, Jan 9, 2025 at 3:13 am
Glad to see that your variant is still alive.
Posted by red_kangaroo, Jan 9, 2025 at 3:04 am
Nice, thanks!

Tracked here: https://github.com/Attnam/ivan/issues/659
Posted by red_kangaroo, Feb 22, 2024 at 3:13 am
Unfortunately, the answer is actually no.

Backpacks, mines and grenades share an Explode() method, but it's not a generic method for the item entity. I even have it on my TODO list to make the Explode() method generic and let everything go boom. I sadly didn't have much time for development in... the last two years? Goddammit.

But right now, if you SOCM a big chest into gunpowder and zap it, it will only burn but not explode. That's how I noticed that only certain items can explode, by trying to be clever and blow Petrus up with gunpowder chests.
Posted by red_kangaroo, Feb 21, 2024 at 3:11 am
Holy handgrenade has a fixed explosive power of 300, while a mine's total explosive power depends on the volume of its load and the load's explosive power:

Quote
Volume * MaterialExplosivePower / 1 000 000

A big mine has a load volume of 12500, and is normally filled with gunpowder with ExplosivePower = 15000. Therefore, a big mine has an explosive power of 188, or about 2/3 of a holy handgrenade.

Normal mine has a load volume of 5000, thus an explosive power of 75.

If a big mine was filled with neutronium, which has the highest explosive power in the game (ExplosivePower = 120000) but doesn't appear unless scripted in dungeon files, it would have an explosive power of 1500, or five times as powerful as a holy handgrenade.
Posted by red_kangaroo, Dec 21, 2023 at 3:18 am
Thank you!
Posted by red_kangaroo, Oct 5, 2023 at 1:10 am
Batman? wrote
off/on topic , is it possible to die of old age in IVAN like you can in other games? It would be cool if he zapped you and you became and old man or a child like the ones running around the cities.

Impossible right now, no entity has a tracked age, but that would be indeed cool.
Posted by red_kangaroo, Oct 2, 2023 at 12:40 am
That's pretty cool! SPOILER ALERT. Click here to see text.
Invisible kamikaze dwarves are suddenly behind every corner!