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Posted by red_kangaroo, Sep 29, 2023 at 1:04 am
Hm, true. There would need to be some very specific rules when he creates his save point.
Posted by red_kangaroo, Sep 27, 2023 at 1:17 am
Potential solutions:

* Make him a high-tier unique enemy. Thus encountering him is rare and taming him is pretty difficult.
* Reset his save point every time you change floors. This should make it a bit easier to fight him and a bit less useful to tame him.
Posted by red_kangaroo, Jul 6, 2023 at 1:31 pm
Thank you, the save files won't be necessary. You have confirmed my thought about an incorrectly loaded bone file. Mycelium floor is only found in the fungal cave, so a bone file from there was loaded in GC and that messed up the stairs.

I think we already had a fix in the works, hopefully a new version will be made soon with the fix in it.
Posted by red_kangaroo, Jul 1, 2023 at 2:49 am
Hello and thanks for the report. By any chance, was the GC2 ghost level loaded from a different dungeon? I.e. does the map look like a GC2 level, or does it look like it doesn't belong to GC? There's currently a bug where a ghost level might be loaded from the wrong dungeon, and the stairs then could have become misaligned.

There are two ways to salvage the game. If you feel strong enough, you can push deeper, beyond Elpuri and to Oree, where there is a portal back to GC1. That however assumes that you can survive the descent. The second option is to turn on wizard mode (should be ';', I think), and then you can use command to level-teleport back to GC1. However, if you switch on wizard mode, your game will not be scored.

I think on Linux, IVAN save files were in /usr/local/shared/ivan, but I have no idea where they would be on OSX.
Posted by red_kangaroo, Jun 28, 2023 at 12:58 am
capristo wrote
b) annoy people into signing up.

The best way.
Posted by red_kangaroo, Apr 2, 2023 at 3:32 pm
Quote
ADD_MESSAGE("Your banana is out of juice!");

This is wonderful.
Posted by red_kangaroo, Mar 21, 2023 at 1:59 am
It requires luck and only doing the limbs once you have a good survival kit already assembled.

It's really fun, slaughtering through most enemies easily, but yeah, the other half of the time I have to keep running from some unique of übermonster.
Posted by red_kangaroo, Mar 16, 2023 at 2:12 am
Unfortunately, I think you will have to deal with kamikaze dwarves soon.
Posted by red_kangaroo, Mar 14, 2023 at 2:13 am
Wiki might be wrong about this and valpurium limb sounds pretty rad!
Posted by red_kangaroo, Dec 13, 2022 at 3:29 pm
As these are all part of the game, they should be under GPL 2 (see here). You can probably PM fejoa here on the forums, he's still around rather often, even given how undead we are right now.

RustKnight wrote
Also R_K, did I brag about this project I created on bay12?

http://www.bay12forums.com/smf/index.php?topic=177615.0


Dwarf Vision was a real ride.
I still dream for the day I would sit down and contribute to IVAN as well. It would be like the ultimate hobby of mine.
For example, the very first thing I would like doing (maybe someone gets ahead of me) is to do COLOR for text events, just like DF handles it, so it can be easier to read important things.
Or get hyped when you do something right, like hitting or critt-ing an opponent.

Oh wow, that's pretty cool! I haven't played DF in years, but it's always cool to come back and see all the side projects the community is up to. Also it was nice seeing how well the Steam launch went.

I think we've all slightly ran out of free time to develop IVAN right now, so it would be cool to see a new dev join us.