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Posted by red_kangaroo, Dec 2, 2018 at 9:12 am
Lord_404 wrote
It took me way too long to realize, but the cathedral is shaped as a frog

Yeah, it took me quite some time, too.
Posted by red_kangaroo, Nov 24, 2018 at 5:09 am
Also prevents your limbs and equipment from being teleported away.
Posted by red_kangaroo, Nov 24, 2018 at 2:51 am
Lord_404 wrote
Who made the loading screen ilustrations ?

Blob
Posted by red_kangaroo, Nov 23, 2018 at 1:59 pm
Ischaldirh wrote
Requires a lot of micromanagement though...

It's much better now that we have automatic pick-up of thrown weapons. I love that change.
Posted by red_kangaroo, Nov 23, 2018 at 3:10 am
dirtydingusmagee wrote
Are there any plans to introduce ranged/magic attacks like summoning pets, necromancy, offensive magic, javelins, bows etc? I think that would be insanely cool in IVAN.

There is already throwing and bows are planned... one day in the future. There already is offensive magic and necromancy in the form of wands. IDK about actually casting spells by yourself, as that would clash with the premise of you being a lowly slave and spells requiring years to master.

dirtydingusmagee wrote
One other thing I forgot to mention, I'm a professional sound designer and a hobby musician so I'd be more than happy to make SFX or music if you need any.

That would be most appreciated! We have some sound, but more variability would be great, plus I think many areas are missinf a theme music.
Posted by red_kangaroo, Nov 22, 2018 at 6:33 am
badbeaver wrote

BTW, how was your fight with the ghost of Xinroch? Hard enough/too weak?

Ischaldirh wrote
Maybe some alternative super-hard semi-optional room with level-wide implications?

Maybe we could add a room of mind worms? Or add more dark mages and mystic dark frogs to the tactical level?
Posted by red_kangaroo, Nov 21, 2018 at 12:23 pm
Anyone knows where could I find the code that governs naming of golems?

I'm trying to add material softening, including being ablt to zap a golem to soften its material. That works fine, but while I can update thier appearance, I didn't find where to update their name to reflect their new material.
Posted by red_kangaroo, Nov 21, 2018 at 6:25 am
badbeaver wrote
Is this intentional?

You mean whether blink dogs should summon more of themselves? Yeah, that's intentional. There's a limit, just like with mushrooms.
Posted by red_kangaroo, Nov 19, 2018 at 2:02 pm
badbeaver wrote
I beat the Tomb of Xinroch! And it was hell. But fun hell. Also, it turns out that it gives the same score multiplier as the High Priest ending, which is a bit odd. My score is also nowhere close to beating the high score, but... I guess I got the highest score out of the people who beat TX. Gotta start somewhere, right?

Wow, that was quick! Good job.
Posted by red_kangaroo, Nov 19, 2018 at 12:21 pm
badbeaver wrote
It is impossible to change materials of artifacts, right?

I made that change a while back, and then reverted it when people were concerned about artifacts falling behind in power compared to normal weapons that can be upgraded to eg. adamant. So right now, most artifacts can be material-changed, barring a few that would have some properties broken by having their material changed.

I still think it would be more interesting if artifacts had immutable materials and their powers came more from their special effects, though.