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Posted by red_kangaroo, Dec 18, 2018 at 11:27 am
Shall we have a Christmas release?
Posted by red_kangaroo, Dec 18, 2018 at 11:26 am
fejoa wrote
Maybe we need to add wine?

There already is red and white wine.
Posted by red_kangaroo, Dec 17, 2018 at 2:11 pm
I love Vermis. Tele + telecontrol is quite good, you have to dismiss some teleports but you'll also get quite a few free ones to get around the levels faster. And I never minded the enemy teleportation. It saved my life a few times.
Posted by red_kangaroo, Dec 17, 2018 at 5:26 am
BTW, if you didn't know, you can even try to steal from the Cathedal treasury. Are you feeling lucky?
Posted by red_kangaroo, Dec 17, 2018 at 5:25 am
mimic wrote
What IRL is the prototype of vinegar in Attnam? I can't believe it!

You mean why it's acidic? Well, vinegar is a water solution of acetic acid after all. But Attnam makes strong vinegar, indeed.
Posted by red_kangaroo, Dec 17, 2018 at 5:22 am
Interestingly enough, material-softening a golem only affects its limbs, so its torso remains the same and its name doesn't change. That still results in the golem being much weaker because of its inferior limbs.
Posted by red_kangaroo, Dec 14, 2018 at 11:52 am
Yeah, I wasn't trying to make it especially useful, just possible.
Posted by red_kangaroo, Dec 9, 2018 at 1:13 pm
Batman? wrote
I just found a couple items not mentioned on the wiki, Bottle of Coke, Bottle of Honey, Vergiditis Chain Mail. I drank the Honey and it said "you feel better" does it work like antidote? Im not drinking the coke (assuming it similar to pepsi) . Is vergiditis in the metal family?

Honey works like weaker healing liquid.

Pepsi is an "unholy water", while coke (Coca Cola) is a "holy water", according to old dev notes. So don't fear drinking it.

Verdigris is a type of bronze.
Posted by red_kangaroo, Dec 3, 2018 at 5:49 pm
I haven't really studied the level generation alogrithm much, but AFAIK it first tries to place all the prefab rooms for the level and force-aborts if unable to do so, then places some random rooms and generates all doors, then connects the doors and other square with required attachement by tunnels dug in the shortest way that doesn't intersect any room. There is no code to create wider tunnels - they happen randomly when two tunnels are created next to each other.