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Posted by red_kangaroo, Jan 16 at 9:04 am
I wrote that. I write primarily Python.
Posted by red_kangaroo, Jan 16 at 7:39 am
vasiliy wrote
config window needs help text, badly. some owls there are not what they seem to be!

If you haven't done it yet, grab the Options help text from vanilla. It should describe at least some of the configs.
Posted by red_kangaroo, Jan 14 at 5:45 am
I would very much like to see the visualizers.
Posted by red_kangaroo, Jan 13 at 4:07 pm
Golems needed quite a bit of rebalancing after all the new materials were added. I think they were made much more rare and their stats were changed a bit? Same for equipment - a lot of material probabilities were tweaked in the base game.

While I agree food golems are simply a comic relief, I really like some of the new quick golems (bamboo golem, some cloth golems), while liquid and gas golems are really "fun" (they spray their liquid/gas around on death, so killing a mustard gas golem is... interesting).

BTW, if you haven't seen the bamboo golem vault in UT, I think that one is really fun.
Posted by red_kangaroo, Jan 11 at 7:35 am
vasiliy wrote
i also took item descriptions from the community fork, and draw them under the list. because why not?

That's awesome!
Posted by red_kangaroo, Jan 9 at 3:13 am
Glad to see that your variant is still alive.
Posted by red_kangaroo, Jan 9 at 3:04 am
Nice, thanks!

Tracked here: https://github.com/Attnam/ivan/issues/659
Posted by red_kangaroo, Feb 22, 2024 at 3:13 am
Unfortunately, the answer is actually no.

Backpacks, mines and grenades share an Explode() method, but it's not a generic method for the item entity. I even have it on my TODO list to make the Explode() method generic and let everything go boom. I sadly didn't have much time for development in... the last two years? Goddammit.

But right now, if you SOCM a big chest into gunpowder and zap it, it will only burn but not explode. That's how I noticed that only certain items can explode, by trying to be clever and blow Petrus up with gunpowder chests.
Posted by red_kangaroo, Feb 21, 2024 at 3:11 am
Holy handgrenade has a fixed explosive power of 300, while a mine's total explosive power depends on the volume of its load and the load's explosive power:

Quote
Volume * MaterialExplosivePower / 1 000 000

A big mine has a load volume of 12500, and is normally filled with gunpowder with ExplosivePower = 15000. Therefore, a big mine has an explosive power of 188, or about 2/3 of a holy handgrenade.

Normal mine has a load volume of 5000, thus an explosive power of 75.

If a big mine was filled with neutronium, which has the highest explosive power in the game (ExplosivePower = 120000) but doesn't appear unless scripted in dungeon files, it would have an explosive power of 1500, or five times as powerful as a holy handgrenade.
Posted by red_kangaroo, Dec 21, 2023 at 3:18 am
Thank you!