Search Results
Searched for posts by red_kangaroo in all forums

Showing results 591 - 600 out of 754 total
Modify your search
Posted by red_kangaroo, Oct 10, 2016 at 1:18 am
chaostrom wrote
The full helmet called Electro-Magneto?

Only if we implement a unique monster called Charles who will always try to forgive and reform you, no matter how chaotic you go and how many Attnamese you kill.
Posted by red_kangaroo, Oct 9, 2016 at 4:45 am
fejoa wrote
There was a low-level magic user character which would go about the dungeon performing material softening spells at quite a rapid rate, which frustrated some players.

Yeah, kobold alchemists... That's why I think it should be limitied to only a single unique enemy.

fejoa wrote
As Serin alludes to, IVAN might need to offer a better 'go' function.

I don't think it's really that necessary if we are to have a single maze floor - backtracking through a single floor is quite survivable for me, it's much worse in e.g. NetHack, which has 15 maze floors as an endgame area and no 'go' function...
Posted by red_kangaroo, Oct 8, 2016 at 9:34 am
And because my post was moved to the ultra-ending thread, I'm gonna write it here again.

What if ToX had a special level with an enemy wielding Eptyron from CLIVAN? It's an artifact axe that softens material of whatever it strikes. This would have several positive effects:
a) ToX would have a completely unique threat; it needs special levels like GC, but with dangers and enemies distinct enough to make the dungeons feel different,
b) material softening is very cool mechanic, but wouldn't work on regular enemy because of frustration; on unique enemy, it would make him interesting and dangerous,
c) there would be an artifact axe which IVAN now sorely lacks.

Also, what about making one of the maze rooms a whole special maze floor floor instead? Just as GC has zombie level, ToX could have maze level. That would quite break the similar room-and-corridor level stereotype and hopefully make it a challenge with strong walls and several guaranteed strong enemies (like the dwarf on zombie level).
Posted by red_kangaroo, Oct 8, 2016 at 9:24 am
Serin-Delaunay wrote
Speaking of being bitten by canines... Rabies for president in 0508?

Speaking of which... do hiccups work in 0.57? I haven't seen them yet.
Posted by red_kangaroo, Oct 6, 2016 at 1:02 am
Isn't acid resistance already intrinsical to stone materials? I thought this is why weeping blade does not break from it's own acid.
Posted by red_kangaroo, Oct 4, 2016 at 2:11 pm
fejoa, go for it!
Posted by red_kangaroo, Oct 4, 2016 at 1:22 am
4zb4 wrote
We also don't know that they're immortal, because the game lore doesn't elaborate. Hell, we don't even know how the gods work other than the fact that they can conjure up (or teleport in) items, limbs and NPCs out of nowhere when you ask them to.

Well, according to some of the old lore documents in game files, the gods manifest in their cities over the world. There was something like Dulcis being a giatn swan in a forest city of elves and so on.

4zb4 wrote
For all we know Infuscor is an insanely powerful dark mage who locked herself in some arcane library and communicates via world-spanning ESP.

I love this!
Posted by red_kangaroo, Oct 3, 2016 at 3:12 pm
While I also like the "badass normal" feel of the player in IVAN, ultra-ending should be truly "ultra" - something you shouldn't be able to do regularly or without a bit of luck, but all the more cool for your troubles. If becoming a god should be seen as too much, I still think defeating a god would work nicely - remember all the Conan stories where he wipes the floor with sorcerers and gods, wielding only his two-handed sword. This is how I imagine the IVAN player looks like - you don't have magical power, but still can curb stomp even Izzy himself.
Posted by red_kangaroo, Oct 3, 2016 at 7:49 am
Serin-Delaunay wrote
It's hard to see Petrus giving a quest that would likely result in another mortal being higher in the Valpurian hierarchy than him. Unless he was really confident it was a suicide mission.

That's a good point.

Well, you ARE going against the Destroyer of Worlds, that definitely sounds as a suicide mission.

Serin-Delaunay wrote
We have several lawful and chaotic endings already - I think it would be good to have some neutral endings. The Tweraif victory from... LIVAN? CLIVAN? Would be a good place to start for that, maybe it could somehow build up to slaying both Legifer and Cruentus or something?

Maybe even some lower-tier neutral ending, like restoring the temple of Silva in New Attnam. With her temple restored, she could protect the village from Attnamese retaliation and you would live the rest of your days peacefully at Tweraif Academy, acting as a janitor.
Posted by red_kangaroo, Oct 3, 2016 at 4:57 am
4zb4 wrote
EDIT: Had a look at other roguelike ultra-endings and I'm not very impressed that some require stupid stuff like killing the right monster first or doing things in an extremely restrictive manner.

Heh, ADOM is quite weird...

Anyway, I would love to see an ultra-ending where you could fight a god. Maybe each of the current two main dungeons could offer a different god to kill?

For example, in GC you would need to steal the avatar of Valpurus from Cathedral and bring it to Oree's lair, where there is the second unused portal. The daemons were planning an assault on the place where Valpurus lives and with his avater, you can open the portal and lead an army of daemons against angels of Valurus and even Valpurus himself. Defeating him would allow you to either take his place as the King of Gods, or help Mortifer destroy the whole world and becoming a demigod as reward.

In TX, on the other hand, you could take the skull of Xinroch and bring it back to Attnam. Here you could talk to Petrus, who would offer you to use to skull to open a portal to the throne room of Moritfer. You would battle Mortifer and kill him, allowing you to either take his place as the main god of Chaos, or destroy the source of Chaos once and for all, so that Valpurus could conquer and rule over the whole world forever, with you as his demigod.

This covers both law and chaos endings, so you can choose which you favour more. And you can become a (demi)god, which is cool. Plus you have a reason to talk to Petrus even if you pick TX.

EDIT: Not related to ultra-endings, but what if TX had a special level where an enemy with Eptyron from CLIVAN spawns? That would a) present a unique obstacle, to better differentiate TX from GC, b) let us use material softening mechanic, which is cool, but would be infuriating on normal enemies - special enemy, however, would present an interesting risk, c) add an artifact axe which IVAN sorely lacks.