vasiliy wrote
dunno… i think blood is too much. maybe just add "liquid ectoplasm" instead? we already have luquid mustard gas and such… i thought about it, but… just forgot, lol.
I've actually been thinking whether anything would break if I just made ectoplasm into liquid. It is the goop that ghosts leave on stuff, after all.
vasiliy wrote
also, liquid ectoplasm could be botteled, as other liquids. and have some effects on drinking. maybe confusion and ethereal moving for a short time?
Ectoplasm should already give you
short ethereal moving.
vasiliy wrote
p.s.: github broke their layout once again some time ago, so it is PITA to watch for your changes. and they're not in mainline yet, so "git pull" doesn't work too. it would be great if you'll post notes here too, it's not a demand, of course, i just believe that it would be easier for us to talk about them this way.
Can you access
this pull request? It should list all features I stole from k8IVAN and other assorted tweaks. I can also note my changes here, but the PR is more reliable.
vasiliy wrote
i don't see this as a competition anyway. k8I is experimental branch, vanilla is "conservative" branch, and i am happy that some of my changes were taken to vanilla.
With my limited dev time and C++ knowledge, I would lose that competition anyway.
vasiliy wrote
i even started to write more detailed commit messages, so it would be easier for you to follow.

my commit messages still sux, but i hope they sux slightly less now.

Thanks, that helps.
vasiliy wrote
SPOILER ALERT. Click here to see text.actually, i don't even believe that the kid was kidnapped in the first place. killing the heir could have some… undesirable consequences; but some diplomacy solved the problem… which i created again.
SPOILER ALERT. Click here to see text.Hehehe.
vasiliy wrote
@red_kangaroo, btw, i've seen siren stat change. how could you?! it's racist!

Yeah...

Believe me, I have been thinking about that too when I was making that change.

I just want them to be somehow distinguishable and scaling their primary way of attack seems like a good thing. I should probably replace their config values with something less volatile...
vasiliy wrote
btw. there is command console in this version of k8I. run with "--console" arg to access it (either with the usual tilda, or with F12). it has interesting command: "MaterialInfo" (commands are case-insensitive, and the usual tab autocompletion works). the main feature of the command is soften/harden sequence: press tab for the second arg to see help. it's not as good as standalone utility, but still useful.
I want this in vanilla and I don't want to port it myself.
vasiliy wrote
@rk: ah, and i have a request. if you find some free time and inspiration, could you please create some simple levels for random encounters? nothing complex, just some ground levels i could test random encounters with. i barely know what to write in level scripts, so if you could give me some fun test maps, it would be great. not a demand, of course, just maybe you happen to have some ideas and some free time…
I will see what I can do.