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Posted by fejoa, Apr 9, 2016 at 4:38 pm
I'd like to participate if there is a group of us willing to do it. I know Cap and Ighalli have been around since the old days so they would be the best candidates. In fact, Ighalli is probably the closest person to an original dev we have here.
Posted by fejoa, Mar 27, 2016 at 6:48 pm
Oops. I updated the notes, thanks for the heads-up
Posted by fejoa, Mar 27, 2016 at 6:06 am
4zb4 wrote
If possible I'd like to get malachite's neat band pattern to show up in-game but I don't think that's possible for golems and items.

You might be able to create banding purposefully by exploiting the gradient in the m-colours, and maybe abusing some of these techniques.

Malachite and galvorn sound good to me.
Posted by fejoa, Mar 27, 2016 at 5:57 am
capristo wrote
Can we get a new Windows release?

And so here it is, a windows binary for IVAN 0.50.5.
Posted by fejoa, Mar 26, 2016 at 1:37 pm
capristo wrote
Looks like this was merged into master, awesome! Can we get a new Windows release?

It would make sense, three months since the last release and all. I'll get onto it today.
Posted by fejoa, Mar 25, 2016 at 8:05 pm
Ok, so here's the latest on this development front.

I battled the source trying to change the bone's ghost hair and eye color for two weeks, not realising that I was attempting this for a long time with uninitialized data. Sad but true.
The solution was this, which I am uneasy about, but should work as expected, as long as a bones ghost is not spawned elsewhere, which is impossible.

The main changes are:

Changed config "GHOST" gas type material colour to RGB(200, 200, 255).
Created a humanoid "bonesghost" which is a derived class of a humanoid spirit.
Game creates a bonesghost rather than a character::ghost.
Old-style nonhumanoid type ghosts can no longer be generated, but are still hanging out vestigally in the code.
SPOILER ALERT. Click here to see text.
Reinstated the function where the bonesghost hovering above its own corpse will be resurrected into a friendly bones pet when hit by a blast from a wand of resurrection.

Spirits do not pick up and equip gear and weapons.
SPOILER ALERT. Click here to see text.
Spirits cannot be polymorphed above 100 HP, as with first-generation ghosts from before.

Bonesghosts cannot be polymorphed.
Importantly, the bones ghost will retain the hair color, eye color, head and left/right arm bitmap positions, thereby retaining the appearance of the bone file player character.
Spirit limbs cannot be hacked off.
Spirit "touches" you, for now...
Posted by fejoa, Mar 23, 2016 at 4:55 pm
Ernomouse wrote
Aww, there's nothing wrong with the word wootz. It's just the spelling that's a little unorthodox! =P

To be honest, I'm not opposed to wootz.
Posted by fejoa, Mar 22, 2016 at 5:14 am
Awesome! This will be fun to read. I've got a copy of Zen staring at me on my bookshelf. Read it back in engineering school days. Still need to find a copy of Lila.
Posted by fejoa, Mar 21, 2016 at 5:42 pm
What about ukku steel?
Posted by fejoa, Mar 21, 2016 at 5:31 am
Ighalli wrote
This has been sitting for a while, and I sure could use less crazy powerful "magical" materials for Atavus to give to you. Does anyone have an objection to just adding these materials as I wrote them above? If so, could you give me an alternative list? I just want to keep moving on my work and I need materials in place to make it better...

You mean the series of materials proposed in this post?:

Ighalli wrote
Perhaps Mithril could move to the end of the copper->titanium branch, and have an analogous role to adamant. We could then flesh out the "magical material" branch with something like this (inspired by Exalted):
Magical Metal:
Jade -> Starmetal -> Moonsilver -> Arcanite -> Orichalcum -> Octiron. (or swap the last two)

Lighter / technical metal: (Gets lighter and a bit stronger as you progress)
Lead -> Copper -> Bronze -> Djinn Brass [less dense than real brass, somewhat stronger than bronze] -> Titanium [nerf it a bit compared to what I had] -> Mithril [boost it some relative to today & raise INT]

This has the advantage of all of the trees having 6 materials. Might have to think of a reason why the magical branch isn't the only one worth having. Perhaps while the materials are better (light and strong) than the others in their branch, the Int requirements are about 5 points higher than the quality would suggest, so that they're only useful for really high int characters who would be at the top of the other chains.

Yeah ok. So to summarize, the material trees presently go like this:

(Sulphur -> )Tin -> Copper -> Bronze -> Iron -> Steel -> Meteoric Steel -> Adamant // Sulphur doesn't seem to occur naturally in IVAN, hence ()

Arcanite -> Mithril -> Octiron

Lead -> Adamant

Silver -> Sapphire -> Diamond
Gold -> Ruby -> Diamond

Illithium
Valpurium

And the proposed trees are:

Magical: Jade -> Starmetal -> Moonsilver -> Arcanite -> Orichalcum -> Octiron //maybe use Aurichalcum, to differ slightly from other fantasy elements? Pity it's hard to spell.

Technical: (Sulphur -> )Tin -> Copper -> Bronze -> Djinn Brass -> Titanium -> Mithril

Ferrous: pig iron -> iron -> steel -> meteoric steel -> wootz steel -> adamant

Noble: Illithium, Valpurium

I don't see why not. In addition, I would do something like:
Lead -> Gold

4zb4 wrote
It's super easy to change names and stats once they're in if need be anyway so I see no reason not to go ahead with the changes.

Yup, they can be placeholders to begin with, though I feel like it's more or less complete for now. In the lists above, I feel like Mithril for example doesn't really have a fixed place yet. It's kind of magic but also quite useful and valuable. Maybe it could be a noble metal, like illithium, valpurium?

Eventually we could invent some personalities for these materials so they can be more easily distinguished. Magic materials would need truly magical properties. There is definitely an alchemy system to be conceptualized. It could be that some of the materials could be melted together to make hybrid ones, or to reach other materials on other branches?

Does anyone have any changes they would like to make to the names/order of materials?

I'd probably go:
Magical: Jade -> Starmetal -> Moonsilver -> Arcanite -> Mithril -> Octiron

Technical: (Sulphur -> )Tin -> Copper -> Bronze -> Djinn Brass -> Aurichalcum -> Titanium //since some historical sources suggest Orichalcum was a type of copper alloy

EDIT: gee, fancy colors