Serin-Delaunay wrote
I wonder how it would affect the average distance from UT4 to Attnam?
I was wondering when that question would come up. I'm pretty sure Attnam is placed first, then the game searches for the shoreline with an open area of water nearby and then puts an island there with under water tunnels in between. I have historically been critical of this method, but looking harder at the world map generator has caused me to be humbled by the wisdom of the original devs. It is a simple and practical way of making sure that the core locations show up.
There's a list of candidate locations (yellow dots). I imagine what will happen is that we retain the old placement method for the original locations, with Attnam as one of the yellow dots. If the original locations (say UT exit) are in the same place as the candidates, then those candidate locations are eliminated from the list.
We would need to re-order the list with a nearest neighbor routine with Attnam at the centre, so subsequent locations are situated in a cluster about Attnam town.