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Posted by fejoa, May 20, 2014 at 12:09 pm
EDIT: that is already quite a lot of work. It's taken a while for us all to find those bugs

Pent wrote

Here's a list of all the bugfixes since the CVS:


What about the haste/slow bug?

In char.cpp:
CVS version was like:
void character::Slow()
{
  doforbodyparts()(this, &bodypart::Slow);
  doforequipments()(this, &item::Slow);
  BeginTemporaryState(HASTE, 500 + RAND() % 1000);
}

But now the IVAN says:
void character::Slow()
{
  doforbodyparts()(this, &bodypart::Slow);
  doforequipments()(this, &item::Slow);
  BeginTemporaryState(SLOW, 500 + RAND() % 1000);
}
Posted by fejoa, May 19, 2014 at 3:32 pm
I'll throw in my two cents

But seriously I am happy to make a contribution.
Posted by fejoa, May 19, 2014 at 12:38 pm
Quests in forum Other Coding
red_kangaroo wrote
What about making the eunuch guard friendly after the Mistress quest, so he will overlook you flirting with Petrus' wives? If you haven't completed it yet, he (but only he) could become hostile if you try to seduce them - you cannot attack him or you would make the whole Attnam hostile, but he couldn't go out of the harem room, so you would be safe simply by walking away. He could revert to being neutral after a while, so you can attempt the Mistress quest again.

I love this description. This is exactly how it should function
Posted by fejoa, May 19, 2014 at 12:00 pm
I'll put my hand up to work on the fire subsystem.
For the record, still working on the boots. Results to follow soon.
Posted by fejoa, May 18, 2014 at 4:13 pm
Ok I have done some modelling of how the boots work and I have come up with some plots.
The data was generated using Spyder, running Python 2.7. The python code is attached (see: boots_surfaces.txt)

I plotted the total damage done by a kick for a particular boot material (Leather, Iron and for a couple of cases adamant).
There are two cases studied. We are particularly interested in effect of item enchatment on the damage inflicted by a boot.
The first case is X = Enchantment, Y = Leg Strength. This was done in two variations:
(1) Level = 0 (Fig. 1 to Fig. 3)
(2) Level = 10 (Fig. 4 to Fig. 6)

The second case is X = Enchantment, Y = Level. Two material species were examined, namely Leather and Iron (Fig. 7 and 8 respectively). For these two data, the Leg Strength attribute was held constant (LegStrength = 10).

At this stage, no new prospective boot of kicking model has been introduced.
Posted by fejoa, May 17, 2014 at 4:16 pm
I agree. The development subforum is a good place to break the discussion down into specific topics. We've really been using this thread as a place to do that, only it makes it hard to find specific things when everything is lumped together.
Does it mean this thread will be moved to the development subforum?
We pretty much have all the functionality of Trello in this forum. I can post pictures, code and ideas more easily here, where everyone can see it.
Posted by fejoa, May 16, 2014 at 5:26 pm
Pent wrote
Speaking of which, what are the current development goals? We should definitely have a list of goals to be met for a release. All of the major bugs/exploits of 0.50 are fixed now, so what else ought to be done?

There's that text file somewhere containing work for a 0.51 release. Maybe we should revisit that file and come up with a summary. There may be some new things to add to the list. There is certainly mention of the child raising quest as a near future goal.
Posted by fejoa, May 16, 2014 at 2:03 pm
Batman? wrote
Im pretty sure you can get legs made of wood.

Ok I'm officially the forum dope.

But I was thinking more along the lines of prosthetics. I suppose wooden legs are already kicking around, but a prosthetic hand or one you can exchange for a weapon or claw or something like that...
Posted by fejoa, May 16, 2014 at 11:47 am
I wonder if we could make hands and feet into separate body parts? And I wonder why wooden legs never got implemented. I think developing that subsystem further was one of our dev goals at some stage.
Posted by fejoa, May 16, 2014 at 3:45 am
Man this game has been around for ten years and there are still things to discover.