chaostrom wrote
Question. How much work would you need to modify the "burn" status to "cook" to make meat more nutritious and last longer? Or is it possible to add one step below "burnt" for a specific category of materials?
I think this would be fairly easy to do. Burning flesh could cause it to change material type (say, flesh->meat) and the burning level could translate into grill-level (rare, medium rare, medium, well done).
JoKe wrote
On dipping burning things into liquids, shouldn't vodka explode if you try to extinguish things with it?
Yep this is supposed to make the vodka explode. It seems I forgot to implement. That and burning the character's head while eating burning food.