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Posted by fejoa, Aug 16, 2015 at 3:31 am
A bit of a grandiose topic title, but I'd thought I open a discussion about what to do with the world map in IVAN.

About four years ago there was a memorable topic started by SquashMonster, about how to tackle some of the problems of introducing new worldmap locations and such. It is really interesting reading, particularly the bit about phase 1, and the bit about worldmap in its present form being fundamentally a gum solution. I'd like some help working out how to introduce some of these changes in a structured way.

Posted by fejoa, Aug 16, 2015 at 2:31 am
chaostrom wrote
Oh BAH. The searching led me to the IVANcon and Kahvi was going to send Erno a chart regarding it. It's not available on the internet.

How long ago was this? It would be nice if we could acquire this chart.
Posted by fejoa, Aug 15, 2015 at 8:45 pm
4zb4 wrote
I've always wanted that anyway, as an alternative to kicking things to break them.
If you have weak babby legs, doesn't it make sense to try to break down a door with your warhammer or axe?

Doors and walls can already take damage and break when they run out of HP, the only thing we're missing is being able to fight inanimate objects. Though it might be a good idea to restrict wall digging to pickaxes.

hmm, it might need to be the next thing that gets coded, along with JoKe's suggestion about forcing an attack in a specific direction. Maybe a lowercase 'b' for bashing things? You'd need to wield something with a "BLUNT_WEAPONS" weapon category.
Posted by fejoa, Aug 14, 2015 at 4:49 am
chaostrom wrote
Question. How much work would you need to modify the "burn" status to "cook" to make meat more nutritious and last longer? Or is it possible to add one step below "burnt" for a specific category of materials?

I think this would be fairly easy to do. Burning flesh could cause it to change material type (say, flesh->meat) and the burning level could translate into grill-level (rare, medium rare, medium, well done).

JoKe wrote
On dipping burning things into liquids, shouldn't vodka explode if you try to extinguish things with it?

Yep this is supposed to make the vodka explode. It seems I forgot to implement. That and burning the character's head while eating burning food.
Posted by fejoa, Aug 14, 2015 at 12:59 am
I was just browsing the IRC history and cam accross a link to a reddit discussion.
I see IVAN features on the banner in the top-right corner!

On the same site, under the "Links to popular roguelikes:" I notice the IVAN link sends users to the sourceforge page. Should we get that re-routed to this forum or even the git repo?
Posted by fejoa, Aug 14, 2015 at 12:47 am
Cool. Looks like it's been added in on the git
I did this test twice: 60 scrolls total in inventory and applied a wand of fireballs.

| test number | not on fire | on fire     | insta-burn  | slightly    | moderately  | heavily     | completely  |
| #1          | 25          | 24          | 11          | 3           | 12          | 9           | 0           |
| #2          | 31          | 24          | 5           | 7           | 12          | 4           | 1           |

Posted by fejoa, Aug 11, 2015 at 10:37 pm
If I may critique my own suggestion, it does not offer the player any new ways to put out flames of her own volition.

Shall I implement the statistical test anyway and you can see how you like it?
You can assess the proposed implementation here: https://github.com/Attnam/ivan/pull/64
Posted by fejoa, Aug 2, 2015 at 7:32 pm
One way could be to apply a statistical test that the flames die away at each burn level transition. We could weight it so that the complete disappearance of an item/limb due to burning is set to no greater than 10%. See attached probability tree.
Posted by fejoa, Jul 28, 2015 at 3:07 am
Drael_The_Wary wrote
...and wish some sick items

Press 'V' to vomit.
Posted by fejoa, Jul 22, 2015 at 6:34 am
I put up some messages on CLIVAN's sourceforge page: http://sourceforge.net/projects/clivan/?source=navbar

Do you think it is enough?