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Posted by fejoa, Apr 14, 2017 at 3:41 am
So there's some unanimity in what we need to change?
If I interpret the discussion rightly wrongly, people want to remove the plate mail dexterity and agility penalties? That would require the following change: https://github.com/Attnam/ivan/commit/79dd7381b13cd726cc5638...

Playing without the penalty just now, it's pretty easy to reach the SPOILER ALERT. Click here to see text.
mother plant and melee to the stairs with a big sword


EDIT: I'm change neutral, just illustrating the code change needed to meet the brief cause a distraction
Posted by fejoa, Apr 12, 2017 at 6:33 am
Cookie cookie!

chaostrom wrote
...one would weigh the...

chaostrom wrote
soften the...

But seriously, this needs careful balancing with a big spreadsheet.
Posted by fejoa, Apr 10, 2017 at 6:58 am
red_kangaroo wrote
fejoa? We've got a request!

Flaming fluids should be possible, just got to do some experiments. Probably not before killing the latest bugs though...
Posted by fejoa, Mar 29, 2017 at 6:39 am
daneel wrote
IMO, dedicated enough players will go through everything and piece out each and every nibble of info..

And then they join the forum!

Ischaldirh wrote
Do we have a beginners guide anywhere? We ought to.

I really like this idea
Posted by fejoa, Mar 26, 2017 at 1:59 pm
capristo wrote
It is a known bug, lengthy discussion here: https://github.com/Attnam/ivan/issues/40

But thanks for the report and welcome!

We could stick something on the wiki? I don't know. But just out of curiosity, where do most of our visitors go when they visit the site? I imagine that most of them are playing IVAN currently and are looking to beat the game. Are they leafing through page after page on the wiki? Or do they spend all their time trawling through all our posts in search of our ancient wisdom on beating the game, and best techniques for getting past Jenny?

My question is where best to put info on known bugs and their workarounds to increase the likelihood that people will find it?
Posted by fejoa, Mar 26, 2017 at 3:03 am
Yeah I think it's a bug in SDL2. Try toggling NumLock like Izzy said.

Welcome to the forums by the way Zeor!
Posted by fejoa, Mar 16, 2017 at 4:25 pm
I like the new registered users badge
Posted by fejoa, Mar 9, 2017 at 5:07 am
Hi ElDios! Long time no see!

Awesome mention from Tyriq Plummer. Looks like he's implemented an IVAN inspired limb system in his platformer roguelike, Catacomb Kids.

Always good when other developers reference IVAN
Posted by fejoa, Mar 2, 2017 at 5:13 am
Ugh, it would certainly help if I tried to fix a bug or two... There's an exploding wand of polymorph bug just been reported.
Posted by fejoa, Mar 1, 2017 at 1:22 am
\o/ that's great!