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Posted by chaostrom, Nov 12, 2009 at 10:04 pm
Unfortunately, there's little point in doing so because currently you need a stupid amount for it not to be utterly useless.
Posted by chaostrom, Nov 12, 2009 at 10:02 pm
I don't see why not. I've been hit with an active adamantine beartrap in UT3.
Posted by chaostrom, Nov 8, 2009 at 6:03 am
You can be sure I'll let you know what's approved.
Posted by chaostrom, Nov 8, 2009 at 6:02 am
Well hell, if opening and closing doors trains dexterity, why not offering?
Posted by chaostrom, Nov 5, 2009 at 7:07 am
Magic mushrooms give every status, so you'll probably end up with polymorphitis and teleportitis too, but that's negated by control.
Posted by chaostrom, Nov 3, 2009 at 8:17 pm
So, I copied the SDL.dll from your alien mod and replaced the others with it.

They all work now.
Posted by chaostrom, Nov 2, 2009 at 11:21 pm
By the way, does Kahvi have access? I don't remember if he was made a mod or not.
Posted by chaostrom, Nov 2, 2009 at 11:11 pm
I doubt it's to do with the version, I have a copy of 0.50
Posted by chaostrom, Nov 2, 2009 at 11:10 pm
Inlux is tougher than Petrus in a way. Unblockable burn damage, doesn't set off traps, intrinsic life-save. Not to mention she doesn't grab bad gear.
Posted by chaostrom, Nov 1, 2009 at 9:35 pm
A couple of wolves...

Also, I can't believe you used a scroll on your amulet of life saving XD

Aside from the obvious (those in the main chamber of the cathedral) you need to watch out for the smith. He is surprisingly formidable and what he lacks in equipment he'll make up in survivability. You could take him out first, then use the bottleneck of the cathedral to your advantage (don't take my word on this, I've never even gotten Elpuri's head back to Petrus, let alone kill him). You'll need some way to detect invisible units too.