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Posted by chaostrom, Dec 22, 2015 at 8:52 am
Don't know if it's a bug or what, but I got this when I tried to log in just now.
Posted by chaostrom, Dec 6, 2015 at 12:25 am
I may have to pass this year. Take my name off for now.
Posted by chaostrom, Dec 2, 2015 at 2:57 am
I was just asking. I'm not entirely sure I can afford it at this point. Not unless I can get away with being cheap and not offend anyone.
Posted by chaostrom, Dec 1, 2015 at 2:32 am
Are we?
Posted by chaostrom, Dec 1, 2015 at 2:31 am
I'm pretty sure it protects all body parts.
Posted by chaostrom, Nov 30, 2015 at 2:33 am
The cathedral operates under its own rules. You can't use door creation in there.
Posted by chaostrom, Nov 27, 2015 at 2:54 am
Happy Turkey Murdering
Posted by chaostrom, Nov 24, 2015 at 2:41 am
The weapons comparison minimum strength requirement is just that; the least amount of strength you need to swing it. You may be having much difficulty, but you can still wield it.
Posted by chaostrom, Aug 23, 2015 at 11:54 pm
If it were that simple we'd have done it already. From what I understand, it's not. Though my understanding does come second hand from others who have code dived, so I could be wrong.
Posted by chaostrom, Aug 22, 2015 at 11:44 pm
red_kangaroo wrote
Would it be possible to enable shield bashes, for the reason mentioned above, that any kind of dual wielding will very quickly overshine shields simply because you have two attacks *and* two blocking chances, even though smaller?

They need not neccessarily do lot of damage, but giving them at least some offensive capability would nicely balance them against high damage, lower blocking of most other weapons.

I'm not sure, but defining shield as melee weapon instead of as an armor in gear.h might do the trick?

Oh believe me, we've considered that for a long time. It's just not a priority when development itself is barely going.