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Finally found it. Earlier in this thread there's something about food being slower to rot in colder areas, but that's not true. I present an IRC quote from 2008:
13:51 < chaostrom> there's a temperature factor in IVAN?
13:52 < J_Kahvi> i'm quite sure there isn't
13:52 < J_Kahvi> but there should be one
Whatever their intentions were, it's a well known bug that wands of slow in CVS haste things instead.
Looks to me like that's the bug that causes wands of slow to haste targets instead.
Or even just looking at the thread.
They are worth having around nevertheless. A full heal in the midst of combat is nothing to scoff at.
Two rings do give more protection than one.
Invisible stalkers, for one. Also any stupid things that get invisibility thanks to a spellcaster on that level.
Life saving does restore your limbs upon activation.
Azhael, the master guard is pretty tough as well. Maybe not on par with the archangel, but close. I've also unleashed hell on Attnam once only to have the smith as the sole survivor, don't underestimate him. Of the service providers he's second only to Merka.
No, if you only saw 4 of them that wasn't it. Izzy is more than a match for any handful of mages, but the reason the mage room is so dangerous is because there's about 20 of the bastards in there and through sheer numbers they can cast more than Izzy. It's also locked with an octiron door, so there's no chance in hell you're getting in without being hit by 100 spells. You did good in taking out the mages first on Oree's level though.
Indeed. Now, judging from your death, I presume you ran past the mage/golem room and didn't deal with the mages on Oree's level first?
I know you were talking about the spawns.
Also on the MMs, you'd want to be powerful enough to kill Petrus, and if you are, it's just a matter of playing smart to kill the guards and angels. Unless you have gas immunity, the MMs would screw you over as well.