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Posted by chaostrom, Aug 27, 2016 at 11:59 pm
You know what this means? Do you?!

It means swimming is a divine ability derived from gods.
Posted by chaostrom, Aug 26, 2016 at 12:53 am
As stated above, the player learning to swim is redundant right now. That said, I can see some potential in letting the player swim if we make underwater levels possible, with diving/surfacing acting as descend/ascend stairs.
Posted by chaostrom, Aug 2, 2016 at 11:28 pm
Well, I tried when my internet was particularly bad.

I can't even log in to skype lol. Just go ahead without me.
Posted by chaostrom, Jul 31, 2016 at 10:53 pm
I have no idea, I don't make voice calls. What I do know is that my internet tends to slow down late at night. Who's on the final list anyway?
Posted by chaostrom, Jul 30, 2016 at 3:19 am
There's a type of animal that likes bones.
Posted by chaostrom, Jul 26, 2016 at 10:43 pm
Hum, I do think it'd be interesting, but not only does the timezone concern me, Australian internet isn't exactly top notch either. Also, I have no idea how many people we can have.
Posted by chaostrom, Jun 27, 2016 at 1:05 am
Sounds appropriate for IVAN.
Posted by chaostrom, Jun 21, 2016 at 11:42 pm
Implementing Petrus giving a quest at random is something we can have to continue adding dungeons without adding game length, and the random factor also adds to game replayability. Personally though, I would also include ways to trigger flags that would guarantee that you receive a certain quest, so that people wanting to challenge specific dungeons can do that without starting a new game and going through UT every time.
Posted by chaostrom, Jun 21, 2016 at 2:29 am
I didn't mean allow access to both GC and ToX, I meant have Petrus give one or the other after you deliver the scroll. Or would that actually be harder to implement?
Posted by chaostrom, Jun 20, 2016 at 1:41 am
It better taste like snow and justice!