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Posted by chaostrom, Oct 20, 2016 at 1:46 am
capristo wrote
Yeah I think the problem is not lack of history, it's just nobody wants to go to the effort of searching that history.

Anyways sorry for the off topic, I have some ideas on how to make this better and will work on them

I also apologise for the constant off topic conversation, but IRC did in fact have a history that we often did search and save whole chunks of, there's also a whole lot of stuff we copied to the forum (albeit they're all in the spam section). The real problem was that the history was so often broken.
Posted by chaostrom, Oct 19, 2016 at 3:32 pm
capristo wrote
I wonder if forums are just inadequate. Too slow / too bulky with everyone's avatars and sigs, etc.
maybe each topic should have a live discussion or something

This is what the IRC was supposed to be for.
Posted by chaostrom, Oct 16, 2016 at 6:16 am
Why not open the mushroom level for everyone? Have a side quest from New Attnam that opens to the mushroom level.
Posted by chaostrom, Oct 15, 2016 at 9:56 pm
Well I'll be. I feel the fixed stats in the stability amulet is kind of unfair though.
Posted by chaostrom, Oct 15, 2016 at 9:55 pm
Using the page numbers at the top are still broken, but I can look at the recent history using the bottom page numbers. Thanks cap!
Posted by chaostrom, Oct 15, 2016 at 12:56 am
Amusingly enough, in IVAN zombies can be poisoned and mushrooms can vomit.
Posted by chaostrom, Oct 15, 2016 at 12:51 am
So, a ring of stability that negates all polymorph/teleport in your square?
Posted by chaostrom, Oct 15, 2016 at 12:45 am
Perhaps overcoming panic as well? Shaking off polymorphitis/teleportitis? Intentionally pissing off others?

By the way, the shoutbox history is still broken cap. I'd kind of like to see that in its entirety and/or whatever else I've missed.
Posted by chaostrom, Oct 15, 2016 at 12:41 am
Didn't we have a sort of "multiplayer" IVAN that shared bones before?
Posted by chaostrom, Oct 13, 2016 at 1:10 am
It wasn't the same thing, it was about having a "weather" system to add some variance to the levels.