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Posted by capristo, Nov 21, 2013 at 9:21 pm
Yes, IVAN CVS was the version with the bugs. If you got the GitHub code, you can just copy the "Script" folder into the CVS directory and run the exe, then they will be fixed
Posted by capristo, Nov 21, 2013 at 6:33 pm
Ok just a quick update, I had thought you'd be able to commit changes on Github freely, but you have to be added to the "organization." I've added Warheck, 4zb4, and lum4r, let me know if I'm missing anyone else.
Posted by capristo, Nov 21, 2013 at 4:23 am
This is amazing, great find! I'll have to sit down and read it over the weekend
Posted by capristo, Nov 20, 2013 at 9:18 pm
Oh, right, I forgot for somebody who just wants to play it's easier to just download the exe.

You can get it here, the downloads were down a few weeks ago but are fixed
http://www.attnam.com/projects/7/IVAN_CVS
Posted by capristo, Nov 20, 2013 at 9:17 pm
great to have you lum4r! Added you both to Trello

Github's UI is a little confusing, I'm still trying to figure out how to add you. You should be able to check out and work on the code locally though
Posted by capristo, Nov 19, 2013 at 7:16 pm
Ahoy ! in forum Other Coding
Instead of downloading CVS just use the Github repository. You can either clone it or "download as zip"
https://github.com/Attnam/ivan

this includes the valdemar and unarmed combat bug fixes and will always be the latest code and other bug fixes.
Posted by capristo, Nov 11, 2013 at 9:31 pm
Pity that they all disappeared. I definitely had that trick played on me before, though it was just 1 item (flaming valpurium sword)

P.S. Never apologize for posting IVAN-related threads
Posted by capristo, Nov 6, 2013 at 7:23 pm
I was referring more to the lightning bouncing back into me. I tend to pick them up as a light source, then use them in an act of desperation before I have any electricity resistance, and then I die
Posted by capristo, Nov 6, 2013 at 2:49 pm
Lightning hammers have never worked out well for me Not saying they can't, just not for me
Posted by capristo, Oct 3, 2013 at 9:12 am
Our first commit... I fixed the valedmar spawn rate and default 19 skill level for unarmed combat. Woo!