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Posted by capristo, Aug 7, 2021 at 9:44 pm
Artificial limbs always seemed easier to me in the past but I think that’s because by the time I got to that point I had changed & hardened them myself. Lately when I try for artificial limbs as a gift from a god the danger level screws me

Even with artificial limbs I think strong + flexible gear is more useful than strong metals

Lightning resistance is probably most important against mages although invisibility is super helpful in the big zombie level (GC 6?)
Posted by capristo, Jul 26, 2021 at 2:25 pm
Love it!!
Posted by capristo, Jul 22, 2021 at 10:32 am
Make sure you don't lose the encrypted scroll. AFAIK it's indestructible, but if you drop it, you won't be able to proceed with Petrus's quest.
Posted by capristo, Jul 20, 2021 at 4:38 pm
Get you a gibberling who will step on a giant mine for you
Posted by capristo, Jul 15, 2021 at 4:55 pm
That's not Kenny that's Kenneth, he a man now

What are Kenny's starting stats usually?
Posted by capristo, Apr 23, 2021 at 11:03 pm
I feel like the opposite re: loot drops actually, there are some artifacts that I just never ever see anymore. Can’t remember the last game I’ve found a Saal’thul in.

So the abundance of cool items has reduced the chance of finding the one you want, and the inability to wish for artifacts has made choosing your play style more difficult.

e.g. I used to start with spears in UT knowing that I had a good chance of getting at least 1 wish later in game where I could get Mjolak if I didn’t find it randomly earlier.

This isn’t necessarily a bad thing, it forces me to try different tactics and play styles. But it definitely feels different
Posted by capristo, Mar 26, 2021 at 12:03 pm
I like the horns... healing is probably the most useful, but I usually go for plenty just because I'm obsessed with increasing my perception lol. And I like the safety net for if you're ever starving.
Posted by capristo, Mar 18, 2021 at 4:06 pm
Ischaldirh wrote
If this community is still alive and kicking in 2016, I'll... I'll... I don't know, but I've got 6 years to think about what I'll do.

It's still alive but idk about kicking. I think it was kicking in 2016
Posted by capristo, Dec 16, 2020 at 2:40 pm
fejoa wrote
Now this is how to code a fire subsystem: https://jflevesque.com/2012/12/06/far-cry-how-the-fire-burns...

That was a fun read!
Posted by capristo, Oct 5, 2020 at 7:05 am
I’m fine with that change because usually being overburdened is a result of badly damaged/severed legs. Makes sense that you’d still be able to use your upper body to some extent.

If it’s not too complicated, maybe we could penalize your blocking ability? If you’re just an upper torso sitting on the ground you can’t defend hits being rained down upon you as well lol

And yeah that definitely would’ve given some of my past characters a chance