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Posted by capristo, Mar 2, 2016 at 11:31 am
4zb4 wrote
Speaking of, perhaps golems should be allowed to eat items made of their own material to heal themselves?

I really like that idea. Or maybe beyond healing, could actually make it stronger. Could be pretty epic if there was a golem made from the dirt surrounding it and it just kept getting more powerful

hmm...
Posted by capristo, Feb 27, 2016 at 9:32 pm
I've never played D&D or other pen & paper RPGs.

But from your notes it sounds like rather than praying and having the god take an action immediately, the god would grant the player a "spell" which they can save and use later when they want to. Is that right?
Posted by capristo, Feb 27, 2016 at 9:26 pm
That's hilarious and so appropriate for this game
Posted by capristo, Feb 26, 2016 at 2:52 pm
So I think what you're saying is that we could have a magic system that is laid out on cartesian coordinates (x and y axis).

Each (x, y) point represents a different magic specialty/ability/quality. Maybe each quadrant (+x +y, +x -y, -x -y, -x +y) will have related specialties.

If you read a book or take some other action you will be moved to point (x, y). But you can later move somewhere else

Is that about right?

Does that mean you are limited to 1 specialty at a time? What effect do they have? For example, if you get "Holiness", what can you do with that?
Posted by capristo, Feb 26, 2016 at 12:10 am
Good points Erno. Yeah I would be fine with the player asking for something specific as long as it's not 100% guaranteed that they get it. Although I don't think that should be based on alignment, more based on your favor with that god.
Posted by capristo, Feb 24, 2016 at 11:18 am
Hm, I don't like the idea of being able to communicate directly with the gods to ask for a specific type of prayer or a specific item. I just don't think the gods would have enough time to deal with all these puny mortals and their requests.

Plus if you're panicked and about to die, you're probably just desperately praying without having the time to think it through carefully. (by "you" I mean the character, not the person controlling the character)

The game could determine if you're panicked, hungry, have low HP, etc. to give protection.
Posted by capristo, Feb 24, 2016 at 12:51 am
No ideas but I would agree that Mellis is much too powerful. There's a reason all my good characters have ever been devoted to him + Loricatus.
Posted by capristo, Feb 23, 2016 at 11:57 am
Whoa, I had forgotten about this thread. Stickied it
Posted by capristo, Feb 22, 2016 at 11:24 am
Ighalli wrote
Warheck, I don't think it will make the enner beast harder to kill. He's not fire resistant is he? Wands of fireball do the same amount of damage as before, but now it's 100% fire instead of 50% physical and 50% fire.

I was also concerned about the enner but if this is true then I don't see a problem with the change.
Posted by capristo, Feb 14, 2016 at 1:52 am
Nice. I'll let someone else review it but thanks for contributing!