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Posted by capristo, Jun 27, 2018 at 7:45 am
I’m guessing wizard mode since they are all around 73 and all gained (yellow) at the same time
Posted by capristo, Jun 26, 2018 at 11:22 pm
Resurrecting it would require creating a fish monster but should be doable. Nice idea, IVAN is all about the details!
Posted by capristo, Jun 21, 2018 at 5:03 pm
Oh perfect, thanks. I'll look through them then.

Also re: maces, I think I'd be ok with restricting them to heavy materials. Kind of makes sense anyway, it's that type of weapon
Posted by capristo, Jun 21, 2018 at 11:59 am
Hm, is there any way we could get a graphic of all the materials and their colors? I wouldn't mind going through that.

For blood-red iron specifically, maybe a darker, slightly browner shade?

Hope I don't come across as complaining too much. I love the additions, but one of the nice things about vanilla IVAN is being able to see an item and instantly know what material it is without having to read the text or inspect it. Or in some cases, for example, white, you might not know exactly what material, but if it's white then it's definitely something valuable (mithril, ommel bone, etc). So if we have varieties of iron that are all the same shade as gray, that's fine with me (as long as they all have the same/very close properties) but when we have two completely different materials having the same color that's where it gets a little frustrating
Posted by capristo, Jun 19, 2018 at 9:10 am
whaaat

Did the hunter face any retribution?
Posted by capristo, Jun 18, 2018 at 6:01 pm
TX seems much more balanced now (well at least down to the 3rd underground level, still haven't gotten past there )
Posted by capristo, Jun 18, 2018 at 9:00 am
Maybe not more frequent, but with the new materials they are more deadly.

The golems I’ve encountered were banana something and grass. The former immediately made both of my arms turn black, the latter chopped one off. I’m guessing in previous versions I would have encountered “parchment” or some other weak golem instead.

Maybe these new materials are lightweight and give the golems extremely high dexterity which lets their arms behave as whips?
Posted by capristo, Jun 17, 2018 at 4:38 pm
Yeah there are definitely a lot more lightweight golems appearing, which seem to have very high accuracy and target your limbs.
Posted by capristo, Jun 17, 2018 at 4:17 pm
Another comment... I'm torn on the left/right gauntlets and boots. It's a nice idea but, when you see a pair on the ground, especially a broken pair, it kind of just looks like a misshapen lump of material. You can't really tell what it is without inspecting.
Posted by capristo, Jun 17, 2018 at 4:14 pm
Some comments on the new materials. I don't like how certain materials are now much more difficult to tell apart.

The biggest offender is blood red iron. I keep thinking it's ommel hair. Chlorophyte also looks to be the exact same green as valpurium, but of course it's unlikely I'll run into any valpurium laying around.

Another thing, I found an obsidian mace that is "highly accurate". I don't think any unenchanted mace should be "highly accurate" no matter what the material. Using the logic from the readme, where they point out that a mace would not be used to kill spiders.