Attempts at making new weapons are turning interesting. Tip Swords apparently have a chance to deal auto crits, or something like that. I'll figure out what this stuff does, after I make a test-dummy NPC.
Well, is there any way to have for instance, a couch suddenly turn into a monster when you try to destroy it? I know sometimes breaking coffins can spawn ghosts.
Greetings everyone. I'm not the best designer, but I am a quick learner. And what I lack in knowledge about IVAN's basic structure, I do know how to copy a few things.
On my list of things that I see possible, through simple modification of previous items, are as follows:
Spell Swords (Wands that can double as a weapon. Based off of the Rata Taiha and the like, the weapons can be bladed and function as wands. Being a wand-type, they will explode when broken. Perhaps they can only be found as soft materials such as earthy stones, coppers and bronzes?)
Artifact Armors (Armor that could potentially make the user invisible, or perhaps, boost raw stats. Paper armor that makes the user more agile for instance.)
Weapons that splash acid when you block with them (Taken from Acid Shield coding; though it negates the point of having the acid shield shield.)
Medical Support Friendly Unique Mob (Based off the code seen in the Bare Hands Doctor. The BHD allows you to remove, and attach your severed limbs to yourself.)
Healing Gases (Toggling a modifier to make a liquid into also a gas)
Different Harmful Gases (Such as Fire.)
More Enemy Uniques (How about self inserts of some of the cast we've got here, eh?)
Safes/Hidden Goodies (Couches apparently have rare stones inside of them. Why not break them open?)
More Mistress Varieties (Have some fun with the Sadist/Masochist tag.)
You're going to need bigger pants after this challenge.
You must turn on wizard mode for this.
You may use whatever version of IVAN you prefer.
Buff your stats five times. (Tap the button five times)
At the start of the game, give yourself two axes. Make them Meteoric Steel.
Spawn yourself a set of leather boots, and leather gauntlets. These may be of whatever bonus you choose. They must be leather.
Spawn yourself a torso armor. You must make this out of a flesh tissue of your choosing with a scroll of change material. Spawn yourself a helmet, and make this of bone.
Through your entire run, you must murder and eat anything that gets in your way. Your weapons will rust, your armor will start to rot on your very body. When your helmet and armor rot away, you are allowed to make a new one of stronger material involving flesh, bone, or material.
You must eat something that will harm you once. Do not eat Elpuri, you won't survive it.
He might have been affected by mustard gas, and it had started to scar certain parts of his body. Scarring can wind up abusing your health, and certain other stats.