red_kangaroo wrote
Note that the three dungeons (GF, FC, PY) were made with the assumption that the player will be jumping between them, not doing one at a time. Difficulty jumps between floors are BIG and you need to weigh your options where it's safest to proceed with your current equipment.
This explains why I always die in them lmao
vasiliy wrote
and i realised that i need a separate "on the ship" flag. because having a ship and a belt of levitation means that the player is considered to be on the ship each time he is flying over the sea. by the way, isn't belt of levitation overpowered? maybe it should allow to travel only that far into the sea before ceasing to work? i mean, if you're too far away from any land square, the game will print something like "you are too scared to fly further", and refuse to go.
Civilization II style when you only have galley and can't go more than a square away from land

you just become lost at sea haha
vasiliy wrote
offtopic about my discovery of IVAN. because why not, i love offtopics.
SPOILER ALERT. Click here to see text.i was immediately hooked, despite not even realising that i have to pick up the lantern. yep, i travelled the map in darkness, and i loved it.

after dozen or so deaths i finally picked up the lantern, and wow! there are items lying on the ground! there is a ladder leading down! yay!
Haha, that reminds me of my first time playing pokemon... I navigated rock tunnel in the dark because it hadn't occurred to me to use "flash" even though it's spelled out in the game repeatedly.