I'll try to provide a tl;dr veresion:
wishcraft wrote
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Does armstrength increase the damage per blow? Or the blow cooldown?
It increases damage and to-hit, up to Str.Requirement +10 AStr. I don't know if code-diving ever determined attack speed; that may be Dexterity and/or Weight related. Take that with a grain of salt.
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Does weight influence those?
Weight does affect all three attributes of a weapon (+raw power, -attack speed, -accuracy).
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]What determines the chance that your weapon will break enemy equipment?
Damage. If you're hoping to break a weapon, first they have to block with it. (It may be possible to break an attacker's weapon too.) Otherwise you just have to hit that body part, and if you deal enough damage (vs the item's material) it can break. Note that your weapon doesn't deal full damage to the item. If I'm recalling the code correctly, only rand(50-100)% of the item's armor value actually applies, and any damage above that is dealt to the person underneath and to the item itself. Not sure on the code for the item actually breaking, however.
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What determines the distribution of your blows over parts of the enemies body?
Accuracy and (mostly) dexterity. High dexterity helps a lot with this; you will notice that a low-dexterity person with a two-handed sword will mostly land body blows (which is where most of the HP is located) while a high dexterity person with a whip, such as Shererax, will consistently remove legs, arms, and heads.
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Did you people actually make some precise calculation to come to your preference in weapons, or was it a kind of trial and error process?
My weapon preferences are mostly flavor-based, in all games. I like big, heavy weapons, so I tend towards the large swords, maces, halberds, etc. The (well founded through trial-and-error) general community trend however is towards dual-wielding smaller weapons, such as short swords and whips. These afford many rapid, accurate attacks, which train dexterity and are likely to dis-assemble enemies from the arms in. Torsos aren't very threatening.