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Posted by Ischaldirh, Oct 30, 2018 at 12:48 pm
fejoa wrote
Anyone got any good uses for bottles of poison?

Dip a knife in it and throw the knife. Helps to soften up tougher enemies. I don't recall if you can dip multiples at once, but if you can - a couple poison-knives followed by backing up a little bit before engaging can make a big difference. Of course this tactic relies on having some spacing, so good perception is a must.

Actually I've just generally taken to collecting knives for throwing purposes. Low weight, expendable, trains small blades...

As for useless items: Bronze plate armor. And boots of kicking.
Posted by Ischaldirh, Oct 28, 2018 at 9:31 am
By which I think he means r'u'nning out of the cloud, as in using the keyboard command to run.
Posted by Ischaldirh, Oct 1, 2018 at 12:51 pm
Oh, it's Infuscor! I knew that. For some reason, I thought it was the Nazi SS symbol...
Posted by Ischaldirh, Sep 30, 2018 at 10:12 am
Oh my that guy's in trouble.
"Hopping very fast"
Posted by Ischaldirh, Aug 9, 2018 at 9:43 am
Certain weapons - i.e. whips, daggers, short swords, long swords - are actually impossible to be two-handed. Their handles are simply too small.

If you're asking about a dual-wield ala a whip mistress, that won't be based on strength for whips - whips are light enough that virtually anyone can use it in one hand (provided it's not made of something bizzare, like copper). However, you need substantial dexterity to use two whips efficiently.
Posted by Ischaldirh, Jul 16, 2018 at 9:27 pm
Hey now mister, that's...
...
...

...not bad. I kinda like it. Dunno if I like it more than default font, but clearly some people will like this!

Is there any possibility of making the font a changeable option?
Posted by Ischaldirh, Jul 1, 2018 at 3:17 pm
I don't believe they will restock on their own. However, since the only way to gain money in IVAN is by selling items TO the shops, there will always be things to buy...

...unless you manage to get your CHA above 100. IIRC, with 100 charisma, the cost to buy an item is equal to the cost to sell it.
Posted by Ischaldirh, Jun 27, 2018 at 3:20 pm
I love this.
Posted by Ischaldirh, May 6, 2018 at 9:03 am
I still think Cheese would be a good material addition.
Posted by Ischaldirh, Feb 13, 2018 at 6:56 pm
In armor, you generally want material that is strong (for AV), light (for weight), and flexible (for penalties). You don't need that much flex, either: you can probably get away with flexibility of 5 without taking any penalties. High weight has no positive effect on armor, AFAIK.

In weapons there is a bit more to it. Strength is still important, of course, especially for light weapons like daggers, short swords, and spears which don't have all that much mainmaterialvolume to begin with (and thus are less effected by the mass of the main weapon material). Flexibility is pretty much irrelevant for anything except whips. Density comes into play with heavy weapons like maces, axes, halberds, and hammers. For any weapon, higher mass leads to both greater damage and lower accuracy/speed. But you still need a balance: a mace made of gold might be pretty and heavy, but it will also be horribly slow. It will do some damage, yes, but probably not as much as if your mace were made of steel. Arcanite and octiron make lousy mace materials due to their low weight, but they make excellent daggers, spears, and armor bits. Swords can go either way: the two-handers might benefit from a heavier material, but then you also run the risk of not being able to use them effectively.