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Posted by Ischaldirh, Jul 25, 2020 at 6:00 pm
red_kangaroo wrote
There definitely were wins with natural limbs

Can confirm. My first (and so far only) win was with natural limbs. I can't find the original post, but it involved twin maces and lots of starvation.

Natural limb victories are absolutely possible. Tough, but possible.
Posted by Ischaldirh, Jul 24, 2020 at 6:18 am
Love it!
Posted by Ischaldirh, Jul 19, 2020 at 12:25 pm
Hmm - I don't have an answer (perhaps one of our resident devs knows something?) but I suspect this has something to do with the way time is handled. However, just a glancing thought on this makes me think that this could result in "snowballing" agility training. If it takes several turns to move, and each turn costs you training points, then it's in your best interest to minimize the number of turns it takes to move - that is, to increase your agility. So having high agility results in having higher agility.

Other tangentially related comments - R'u'nning will generate more agility training than walking, and obviously you should avoid being burdened when trying to train agility. Additionally, each character is created with certain aptitudes which modify how quickly they gain training points in each attribute - a quick character will train agility and dexterity faster, but may (for example) train arm/leg strength more slowly. Also, I suspect but have no evidence that evading attacks generates agility training, so being in combat is good for your AGI. Although this also leads back to the problem I mentioned earlier, where high stats lead to higher stats.
Posted by Ischaldirh, Jun 24, 2020 at 12:14 pm
So I finally had a game where I was actually able to craft things. I started trying after this thread. The biggest barrier is food - if you don't know Seges, it can be hard to keep yourself fed while hammering out items... and even then, you might get hungry faster than your prayer timer. The second barrier is tools. While you're guaranteed to find a forge in the UT, you are NOT guaranteed to find a hammer. I had to make due with a broken warhammer I found. Materials, I've found, are no trouble at all - in fact, disassembling unwanted items as you go is a convenient way to keep them out of monster hands. You can then leave the lumps and sticks wherever you want, and monsters can't put them to use; this keeps them from cluttering up your inventory while making sure they're not a danger to you later.

So anyways, here's what I've learned.

1) Hammering on the anvil causes tiny explosions. I recalled some time past that this would occasionally destroy the anvil - I don't know if this is still the case, though, and it didn't happen to me.
2) These explosions can - and will - damage and light on fire anything nearby. Don't leave books or scrolls on the floor by the anvil while you're working. (Unclear if they'll light things in your inventory.) They WILL break walls.
3) Using broken tools slows crafting. You are warned of this when beginning. Not sure how much that impacts your work. I'm also not sure if using a warhammer makes any difference, as opposed to a normal hammer.
4) Oh yeah, you need tools. You need a hammer to work metal on the anvil, you need a knife to extract poison... and possibly to work cloth-like materials.
5) Disassembly sometimes requires tools. Some items, like axes and polearms, can be dismantled with your bare hands. Others, like maces, require a knife, and still others like swords must be done at the forge.1
6) I'm not sure if this is because of using a broken tool, but every item I produced (two copper gauntlets, two fairy steel beast claws, an iron full helm) was finished in a "broken" state.
7) Crafting does not (currently?) include a "repair" option.
8 ) It doesn't seem very clear how many ingots of material are required to create an item. This is complicated by the fact that ingots of different sizes will stack together.
Posted by Ischaldirh, Jun 22, 2020 at 4:33 pm
Trying to make ingots out of iron. The first attempt was interrupted (because I was starving and passed out) but I decided to continue processing my lumps for a bones file. I didn't "continue previous job" (if such an option exists) but went straight back to "melt ingot" (which, side note, is poorly phrased - makes it sound like we are taking ingots and melting them down, rather than melting lumps into ingots). CTD with the following message:

Quote
this crafting was already suspended
'rc.IscanBeSuspended()=1; itToolID=0; itTool2ID=0, itSpawnCfg=2, itSpawnMatMainCfg=28674; itSpawnMatMainVol=250; itSpawnMatSecCfg=0; itSpawnMatSecVol=0; otSpawnCfg=0; otSpawnMatMainCfg=0; otSpawnMatMainVol=0; otSpawnMatSecCfg=0; otSpawnMatSecVol=0; fsItemSpawnSearchPrototype=; fsCraftInfo=melt an ingot (), started at Underwater Tunnel II; v2AnvilLocation=0,0; v2ForgeLocation=129,12; v2WorkbenchLocation=0,0; v2PlaceAt=0,0; v2PlayerCraftingAt=128,12;
Posted by Ischaldirh, Jun 22, 2020 at 6:39 am
red_kangaroo wrote
Are the flesh lumps rotten/spoiled, or fresh?

They were fresh.
Posted by Ischaldirh, Jun 21, 2020 at 5:08 pm
If you destroy a zombie's body parts with acid, the resulting lumps are safe to eat.

On a related note, vinegar is really powerful. Can we pickle things with it?
Posted by Ischaldirh, Jun 18, 2020 at 11:32 pm
Pots and jars. Plates. Ceramics in general. Just more clutter around the dungeon, I dunno. Maybe you can store food in them, or throw them at people. Or store food in them and THEN throw them at people.
Posted by Ischaldirh, Jun 18, 2020 at 11:31 pm
I've been thinking about the crafting system. Well, hypothesizing internally about it's practical uses. As I see it, the best thing about the crafting system, is its ability to conserve material. There's little value in crafting a pig iron sword - before long you'll find one made of steel, and all the effort you put into the pig iron sword is lost. Selling it is doubtless going to be worth less money than selling the items you cannibalized to make it.

The value, I think, will be in turning otherwise-useless-for-your-character items (such as swords for a mace-wielder, shields for a polearm user, or plate armor for a player character), which are made of powerful materials into more useful forms. Find a nice mithril battle axe? Break it down, maybe you can reforge it into a war hammer. Pick up an arcanite shield? Sounds like an ingredient for an arcanite halberd. Maybe, if you disassemble it into smaller lumps, that adamantite plate armor can be dragged to the anvil and remade into literally anything else.





As a side note, having a semi-replenish-able source of poison has led to me actually using poison more. Not that I had a shortage of it before, but I usually would forget it was there or save it for when I need it (I never did) and end up using it to put out my scrolls after I stepped on a landmine.

Also, I suddenly find myself considering using crafting to create bottles out of metal.
Posted by Ischaldirh, Jun 17, 2020 at 7:33 am
The one I've used most is "extract poison". In my experience, making actual items at a forge is incredibly time-intensive.