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Posted by Ischaldirh, Feb 20, 2010 at 12:35 pm
As I recall the cathedral catacombs were an incomplete additional level the original devs started building for 0.60, but never finished. In stock CVS IVAN, IIRC there is no way out of them.

As for Muramasa, I have no personal experience with it, but that sounds similar to the proc that Neerc se-Ulb has, which does drain life. (It's pretty amazing when you wield two of the things.)
Posted by Ischaldirh, Feb 10, 2010 at 12:34 am
capristo wrote
Wait, so if you throw a dog at your puppy, his stats will be boosted?
Posted by Ischaldirh, Feb 9, 2010 at 3:41 am
You're also forgetting the stat that is increased. A helm of brilliance +5 can become octiron 5 INT earlier than a helm of attractivity +5 (assuming you don't have both).
Posted by Ischaldirh, Feb 8, 2010 at 11:45 pm
Riiight, Arcanite. Which is a good thing because while gold will harden to diamond at around 40 INT, arcanite will harden to mithril at only 25 (30? god, it's been too long since I played IVAN), and can be further hardened to octiron.
Posted by Ischaldirh, Feb 8, 2010 at 6:14 pm
Helm of Attractivity = made of gold
Helm of Piercing Perception = made of illithium (?)
Helm of Understanding = made of unicorn horn (?)

I can't recall exactly actually. One of the two (perception / understanding) is unicorn horn, but I actually forget what the other is made of.
Posted by Ischaldirh, Feb 5, 2010 at 12:36 am
I got ahold of Ighalli. He gave me this:

festring god::GetCompleteDescription() const
  114 {
  115   festring Desc(game::GetAlignment(GetAlignment()));
  116   Desc.Resize(4);
  117   Desc << GetName();
  118   Desc.Resize(20);
  119 
  120   if(game::WizardModeIsActive()) {
  121     Desc << "Timer: " << Timer << " Relation: " << Relation;
  122     return Desc;
  123   }
  124   else
  125     Desc << "You have ";
  126   if (LastPray>-1)
  127   {
  128     int Hour = LastPray / 2000;
  129     int Day = Hour / 24;
  130     Hour %= 24;
  131     int Min = LastPray % 2000 * 60 / 2000;
  132     Desc << "last prayed ";
  133     if (Day>=7)
  134       Desc << "over a week ago.";
  135     else
  136     {
  137       if (Day>1)
  138 	Desc << Day << " days, ";
  139       else if (Day)
  140 	Desc << "one day, ";
  141       if (Hour>1)
  142 	Desc << Hour << " hours, ";
  143       else if (Hour)
  144 	Desc << "one hour, ";
  145       if (Day || Hour)
  146 	Desc << "and " << Min << " minutes ago.";
  147       else
  148 	Desc << Min << " minutes ago.";
  149     }
  150   }
  151   else
  152     Desc << "never prayed to this god.";
  153   return Desc;
  154 }

I suspect it belongs in gods.cpp.
Posted by Ischaldirh, Feb 1, 2010 at 2:57 pm
Hey cap, how are the modifications coming? How long until we get ivanBlack back?
Posted by Ischaldirh, Jan 25, 2010 at 10:33 pm
So I haven't been following the work in here but I had a thought about it regardless. Since I'm sure the rest of the community would like to know how things are going in here, a regular (monthly? weekly?) report on what progress has been made, how things are going, etc could possibly be beneficial.
Posted by Ischaldirh, Jan 18, 2010 at 12:49 pm
Nothin' wrong with ivanSilver.
Posted by Ischaldirh, Jan 10, 2010 at 2:29 am
Actually it's a LOT longer than 3 hours if you caused anger. Anger is caused any time you pray and get a negative effect, or if you pray before the prayer cooldown timer is done (in which case your god might not hinder you, but he'll still get pissed off). At that point you have to wait a REDICULOUS long time before you can safely pray again, completely separate from the normal prayer cooldown, or your amount of favor.