Serin-Delaunay wrote
Then again, if leprosy was intended to be undetected until limbs started dropping off, probably it shouldn't have a special message when the player contracts it, because that just encourages the player to read through the entire message log whenever they come into contact with a zombie. Which when punching it to death in UT1 can be a long read.
And tedious. IMO, it's poor game design when playing optimally (in this case, reading every message whenever you run into a zombie in case you catch leprosy) is unreasonably boring.