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Posted by Eagle V, Mar 25, 2010 at 10:44 am
BDR wrote
(unless of course you die on the same level).
Which is confirmed to work up to at least seven times, with seven bodies on the same tile and seven ghosts around that tile. I didn't encounter it the 8th time because I deleted all bones .
Posted by Eagle V, Mar 25, 2010 at 9:25 am
Dev version needs matches, and the ability to shoot them at the backpacks of kamikaze dwarves, or mines.
Posted by Eagle V, Mar 24, 2010 at 3:56 pm
A step which I still have to take I'm in a love-hate-relationship with the game.
Posted by Eagle V, Mar 10, 2010 at 2:52 am
It is also rumored that groinbiting is the reason why Dwarves are such fearsome opponents.
Posted by Eagle V, Feb 15, 2010 at 3:36 am
Works perfectly fine for me, in Vista en windows 7, both 32-bit. Don't know about 64 though.
Posted by Eagle V, Feb 8, 2010 at 6:25 am
If you mod the game so you can eat bone, doing so will make you feel like a hippy...
Posted by Eagle V, Feb 6, 2010 at 4:11 am
Thanks, Cap. Was almost getting used to the silver. The horror!
Posted by Eagle V, Jan 28, 2010 at 3:00 pm
capristo wrote
Why not all of them?

Because you would be either dead or immortal by the time you reach attnam
Posted by Eagle V, Jan 28, 2010 at 2:42 am
If there is a random wilderness generated by > I think some tiles should be marked as 'containing a temple/dungeon', in the same way the other levels are marked. That way, you don't end up searching several levels of jungle before you find a dungeon.
Posted by Eagle V, Jan 25, 2010 at 2:11 am
The sword of chaos. A decent artifact weapon, but with a chance to explode/burn/acid/generally screw your oponent, and a chance it backfires and screws yourself. And chances of random effects, like the monster becomes friendly, or you get a random state, or you autopray to a random (known or unknown) god. I remember there being a curseblessed sword in a d&d campaign, and hell it was fun. "Shit! I'm backed into a corner by three greater demons! In a desperate attempt to save myself, I attack!" *rolls d100 = 50* "The demons sit down and invite you to debate the conflict. You convince them that you have done nothing wrong, and they depart"