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Posted by Batman?, Jun 1, 2018 at 11:46 am
red_kangaroo wrote
Monster AI now knows how to zap wands at you!

Uh-Oh
Posted by Batman?, May 29, 2018 at 8:57 am
also, the image for the tomb guards have them all decked out in purple, but when i tamed them their equipment was basic iron. shouldn't they be rocking equipment from a material that appears purple? I realize this is probably pretty low on the development checklist, but I thought i would mention it.
Posted by Batman?, May 28, 2018 at 5:55 pm
yeah my chest with the wand of cloning and 2 scrolls of charging is now property of the cathedral :^(
Posted by Batman?, May 28, 2018 at 7:28 am
The siren in Attnam should be removed. I stopped to rest and she took all of my equipment. I stopped to heal and she kept taking my equipment and it wouldnt break the healing so it kept happening. Very annoying.
Posted by Batman?, May 28, 2018 at 7:26 am
Taming worked. Is the danger level higher in TX than the GC? I was getting kamikazee dwarkes on TX2 without having particularly good stats or equipment.

Also A kqamikazee dwarf wouldnt follow me into a room with a non-aligned alter in it, is this a feature or just some AI bug?
Posted by Batman?, May 26, 2018 at 6:10 am
just got to the entrance of TX and the random building placement has lead to a rather tricky situation. Any suggestions on how to get around this?
Posted by Batman?, May 23, 2018 at 8:38 am
Not sure of this counts as a bug, but Ghosts seem really OP. I am assuming it is because they are retaining some stats from their original form, but its cause them to kick my ass whenever they appear. I just ran into a Ghost of a Mistress Whip Champion on TX1 and she took all my limbs off in 2 seconds.
Posted by Batman?, May 18, 2018 at 6:20 pm
can it be hardened? whats it made of?
Posted by Batman?, May 18, 2018 at 12:54 pm
I thought +16 was the max for normal weapons.

Sees a bit OP, No?
Posted by Batman?, May 15, 2018 at 9:29 pm
This is my favorite thread