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Posted by 4zb4, Dec 26, 2013 at 5:06 am
Warheck wrote
Be aware that if it snows on a certain level, then it will snow throughout the whole level, not just one room.
This is exactly what I had in mind!

Warheck wrote
What sort of things will be kept in the cold storage?
Will it be populated by hostile monsters? (polar bears, ice golems etc)
I would expect an emphasis on ice monsters, yes.
So we have polar bears, ice golems, hunters... Might need to make ice variants of other monsters - which could be done via scripting CONFIGs rather than having to do actual code!

More importantly it could serve as a location to place The Groke as a boss or miniboss (probably just a straight up boss because it is 2x2)
Posted by 4zb4, Dec 26, 2013 at 4:34 am
The only issue I can think of with disguising the fact that you're actually going down a floor when it is presented as an "Up" staircase is that you'd still have to press the "Go Down" button to use it.
As for flying baddies you can attach the flying tag to anything. So if we really wanted we could just have the tower populated with flying orcs/guards/kamikaze dwarves.
On the more effort side we do have a 2x2 dragon sprite sitting around...
Posted by 4zb4, Dec 25, 2013 at 5:59 pm
I'm thinking by "Cold Storage" terrain should be mostly metal - or at least metal rooms with metal doors and metal floors (steel?).
Could possibly make more "rock" materials to suit - i.e. frosty granite, slate, various types of ice - for the walls outside of rooms.

How plausible would it be to have the "snow" effect running at all times even though we're underground? I think it was just a trigger on the floor but not too sure.
Posted by 4zb4, Dec 25, 2013 at 5:24 pm
Warheck wrote
Could do. Replace is a strong word though, since the devs put the catacomb there. I don't know what the catacombs were for.

If Dialog.txt is to be trusted, that's where the "Punishers" who wear happy masks are meant to be, who enforce happiness in the populace.
Also something about a tomb of the lost soldier, idk would have to go check again.
Posted by 4zb4, Dec 24, 2013 at 11:27 pm
I'm interested in making a dungeon for sure.
Personally I think we could do with a side dungeon you can go to between/instead of GC, like what CLIVAN's forest was. Except we already have a forest.
I'm all for Cold Storage, for a change in pace.
Posted by 4zb4, Dec 22, 2013 at 5:09 pm
capristo wrote
If that's the case I think it's still an exploit even though it's not as easy as just changing a chest material.

Hmmm I dunno. Losing a leg and praying can be a lot easier than stumbling across a change material scroll. Not to mention you'd have a technically infinite supply of hypothetical ommel cerumen legs.
Posted by 4zb4, Dec 12, 2013 at 6:16 pm
Damn. I was hoping I could run around exploding with the force of a Big Mine eventually, considering that the elemental resistance items get more resistant when enchanted too. It's a shame it doesn't carry to weapons.
Posted by 4zb4, Dec 12, 2013 at 5:40 pm
How does turox compare to lightning hammers?
Also, do the turox's explosions and lightning hammer's bolts get more powerful with enchanting?
Posted by 4zb4, Dec 11, 2013 at 8:21 pm

~34 minutes, but it's LIVAN so uh, mustard gas. Yeah.
Posted by 4zb4, Dec 10, 2013 at 5:35 pm
Negatively enchanted boots make you do less kick damage, regardless of what type of boots they are.
It's so bad in fact that even some standard leather boots -1 will make a character with 12 LSTR not be able to even kick open the doors in UT. And that's just sad.

Also it's probably been said before but Silva's power will detonate all mines on the level, making things like certain dwarven experiments a walk in the park.