red_kangaroo wrote
I was thinking about a dungeon where you would be locked in until you complete some kind of quest - smilarly as you cannot leave Oree's lair, but with larger dungeon. Maybe the Tomb is Xinroch's prison and no one can leave without finding a key to the door? You can enter but before you can get out again, you have to find a key somewhere deeper in the dungeon.
Similar to how the portal to Oree's place works as discussed in the thread, we could go with something a little simpler for the Tomb of Xinroch.
On the "ground floor" or level you enter from the world map, there could be only one way in, which just so happens to be a hole in the floor that works the same way as a downward staircase. Difference is there's no upward staircase on level 1 of the dungeon.
When you beat Xinroch at the bottom there could be some sort of magical item that just calls the wizard mode level teleport code to return you to the ground floor when used.
You COULD make it break afterward, but an item that returns you to the first floor of the dungeon would be a pretty damn cool reward for fighting your way through an optional dungeon.
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I'm thinking of a dual-enner beast level, about Level 7 (that's level index 6). Do you think this is a good idea, or just too crazy?
I've had this idea in my head of a dungeon level where some smaller enner-beast-like creatures are hidden around the map locked into little cells, and the objective of that level is to find and kill them so that they stop breaking your stuff and inflicting minor damage.
Could work here too? Maybe you could put them inside the walls and eventually their cries might break them out?