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Posted by 4zb4, Oct 5, 2009 at 6:48 pm
Somagu wrote
May I suggest a magical mushroom smiley in honor of Cerumen's discoveries?

Additionally, I suggest in addition to the titles under a user's name, icons from IVAN, if possible?

Thirded. Because Izzy can't.
Posted by 4zb4, Oct 1, 2009 at 4:18 pm
I tend to play it in bursts, so i'll play it relentlessly for about 2 or 3 days and then get pissed at it and leave it for a month.
Posted by 4zb4, Oct 1, 2009 at 4:11 pm
Hi there.
I can view and post in the Ivan Development forum, HOWEVER I cannot see a link to it on the main forum page, and next to Programming there is the word "private" where the most recent topic/post should be.
Also, in Programming there is a little section up the top for the sub-forum(s), but it is empty.
Posted by 4zb4, Oct 1, 2009 at 4:07 pm
Me?

Minor coding
Scripting
Graphics
Compiling
Posted by 4zb4, Sep 30, 2009 at 10:21 pm
I can do some source code stuff. I've been digging through it a few times. Don't expect me to go and create some new fangled contraption from scratch though.
Posted by 4zb4, Sep 29, 2009 at 3:54 pm
In the spirit of not always using the black theme, would it be possible to make an IvanCrimson and/or IvanMarine theme? I'd like them to look like the black theme, but with red colours and blue colours respectively.
Posted by 4zb4, Sep 29, 2009 at 3:37 pm
www.attnam.com/viewforum.php?f=19
Last I checked anyway. Besides, I don't have permission to access it.
Posted by 4zb4, Sep 26, 2009 at 6:36 am
C'mon guys, I think this is just a joke. Haven't you heard that tinfoil supposedly stops aliens (or in some cases, the government) from reading your mind? Some Hippies and U.F.O. Enthusiasts used to use the stuff all the time. Of course, it needs to be worn on (or above in vehicles) your head to block the "mind probes". Hence the tin helmet.
Posted by 4zb4, Sep 25, 2009 at 8:29 pm
Tinfoil maybe IRL. No idea in IVAN. I've yet to encounter aliens there.
Posted by 4zb4, Sep 25, 2009 at 8:25 pm
Izzy, in the game a "block" is deemed an action preventing (or partially at least) the attacking weapon from hitting the player. It does not tell you how perfectly you blocked the attack, and a shield can be broken by blocking any attack, so in IVAN, blocking is actually a simple matter of getting the shield in the way. And accuracy determines your ability to block an attack, not your ability to stop the shield from breaking.