I wish I had these problems every game

Oct 1, 2008, 7:57 am
#1
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
My guy is stacked, and I has been dual wielding +5 nymph hair whips since UT3. skill is in the mid teens. I come across the bones of the char i mentioned in my last post that got pwned by Guggy except this time I FUCKING FACE RAPED THAT BITCH. finally after losign tons of promising charecters to that fuker i got him.

now my question is this, should i take that +3 mojo and pump the hell out of it and use that, or pump my whips like craxy and wait for SoCM? I am tempted by the thought of a +11 mojo plowing into those greasy litte bitches chest as they scream fruitless words of prayer to their gods.

then again I have been doing pretty well with the dual whips, and the best guy I ever had dual wielded whips. My guy trains agi/dex like crazy. and watching all their limbs go flying is a lot of fun too.


I am currently parked on CG1 polypiling items to sace to mellis to get hiim friendly with me so i can get some school food and get my end up. that is always what kills me, not enought HP's for the mosnters i am fighting.
Oct 1, 2008, 1:04 pm
#2
Master mine stomper


Joined: Dec 16, 2007
Occupation: Shoveling. But metal.
Location: Blazing in the steppes
Interests: Absolutely fuck-all.
Posts: 2,050
Changing weaponst at the point where you can kill "Guggy" is probably not smart, as you would have to train a long time to get the benefit from your new weapon. I'd say stick to the whips.
Oct 1, 2008, 1:18 pm
#3
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 991
I didnt kill him, I completely destroyed him, sending him to hell with the rest of his anscestors, where the details of his death will shame them for all eternity.

point taken though.
Oct 1, 2008, 8:51 pm
#4
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
Whips rule, but it doesn;t hurt to train another weapon. Your skills climb faster depending on the danger differential between you and your rival. I find mammoths are good for training weapons skills becasue they have so many hp. Just use you stethescope on them and don;t kill them entirely and they will regain their HP and then some. A smarter thing to do is train different weapons classes on UT3 when the giant carnivorous plants are still dangerous to you. Always train your large swords at least to 13 or so, good for arm strength plus one of these days you will kill Petrus and get the Justifer.

As for keeping your whips, I wouldn;t bother SOCMing them highly enchanted whips are a dime a dozen and you lose the individual weapon skill when you SOCM (but not the class skill). I would waint until you find a whip of theivery before and then SOCM it to phoenix feather (or better) and enchant the hell out of it. Then clone it and presto: two kickass whips!
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