Having the bones ghosts look like the original characters

Sep 15, 2016, 6:28 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
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Posts: 1,171
There's this out: https://github.com/Attnam/ivan/pull/175
In the data files, humanoid ghosts (spirit) already have
BodyPartsDisappearWhenSevered = true;
so it should work like golems and genies now.
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