The Cathedral of Attnam

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If you have a wand of mirroring, place a stack of '''4''' items underneath you and hold '''2''' more items in your hands. Zap the wand on yourself and take the two items in your clone's hand, leaving you with 6 temporary items. Virtually everything can be mirrored, but as the name implies, they won't last. Like the wand of cloning, you can 'a'pply the wand for a final 5 more items.
 
==Victory and values==
Eventually, thanks to the help of a brilliant and talented guide creator, I hope you'll eventually win a game. Take that time to appreciate JoKe, then look at your score. Unless you've been really thorough, your score will probably be under a million. This isn't to say that such a score is bad. In fact, it's already leagues ahead of hundreds of other players that have never beat the game despite repeated attempts. But of course, you'll probably want more. You want to beat Gardien, Rauder, and Arcarion, crushing their scores in a blaze of glory. Here are some tips.
 
==='''Scoring''':===
 
Your score at the end is based on 2 things, the enemies you or an ally killed and the ending you got. Your stats and equipment at the end have no bearing whatsoever. Concurrently, all the highest scores utilize the highest multiplier ending- becoming the High Priest of the Grand Frog, a 5x score multiplier. Easier said than done, of course, but necessary at this point. That leaves just the enemies killed. The way that enemies points are scored by their attributes, where each attribute is taken, squared, added up, and finally weighted to give the total number of points for that entity.
For example:
 
Additionally, each entity you kill of a certain type gives less points than the previous one. This is calculated by the square root of the number of that exact enemy you killed multiplied by the point value of that enemy. Let's take the '''X''' again. If you killed the poor thing once, you'd get the full '''X''' points. But killing it again only gives 0.414*'''X''' more points. This logarithmic scaling ensures you always get points, but scaled down accordingly, otherwise killing infinite greater carnivorous plants would be the way to go.
 
==='''How to take advantage of scoring''':===
 
Knowing how score works means that some enemies are far better to target than others. The best example of this are [[golem|golems]], in which their materials cause them to have ludicrous arm and leg strength and exceedingly high point values. Unfortunately, the ones you find commonly in the dungeons aren't worth too many point, with the exception of the [[Lower Gloomy Caves|golem room]] and the [[acidous blood]] golems found deep in the [[Gloomy Caves|gloomy caves]]. But, you probably are realizing while reading this that there's another way to get golems, the [[Scrolls|scroll of golem creation]]. These scroll have the potential to boost your score by several thousand points for each one utilized. Simply create a golem, betray it, and take it apart. Note that [[valpurium]] golems cannot be created, but many high quality materials such as [[Orichalcum]] and [[Titanite]] serve as alternatives. Remember to switch materials after a while or risk depreciating point values (see above).
 
If you want the highest possible score, you also unfortunately should kill everything. You cannot cheese [[Attnam]] with [[Sulphuric Acid|sulphuric acid]], the [[Enner Beast]], or [[Dwarven Gas Grenade|mustard gas]], you have to do it yourself. For the killing, of course named monsters come to mind, but also the innocent but high intelligence creatures and your allies of old. After killing [[Petrus]], those [[dolphin|dolphins]] frolicking around in [[Attnam]] need to go, as do the children, the harem, the librarian. You must do an Anakin. Dungeons will continuously spawn monsters, but the more you kill the less will spawn. Make sure to clear as much of everything as possible, including the [[Crystal Cave]] (UT04 and UT05). If you're decent. kill [[Merka]] and his guards. If you are strong, clear the first floor of the black market. If you are busted, try to kill [[One-eyed Sam]].
 
==='''Other factors to consider'''.===
 
Here are some other possibilities you might consider if you truly want to maximize your score. These all have advantages and risks, so use whatever might benefit the most
 
'''Angels/Archangels''': While strong, they both can offer up a decent amount of points. You get them by praying, and can go down 2 paths; praying to happy gods or praying to unhappy gods. With the former, you have a 3 hour cooldown in game and aren't guaranteed to get one, but can consistently pray to multiple gods for tribute. With the latter, you can constantly pray, but have to be careful about your stats and health of your head (I would recommend praying to [[Nefas]], as when angry she only drops a bottle on your head, which is quite harmless
 
'''Fighting [[Petrus]]:''' he will continuously spawn [[angel|angels]] to help him take you down. If you can afford it, keep him alive to farm as many angels as possible.
 
'''[[Kamikaze Dwarf|Kamikaze dwarves]]:''' They have surprisingly good stats, especially the veteran ones. however, upon explosion they provide you no points, since they killed themselves. The classic wand of striking or wand of fireballs doesn't count either. That means you've got to throw stuff or kite them.
 
'''''Source Code Fact:''''' Also note that after day 30, they have a chance to spawn with permanent [[invisibility]], which after day 50 is guaranteed, so farming as early as possible. Funnily enough, the danger level adjusts the intelligence stats of dwarves, making them visible with [[ESP]], but it might be fixed in a future version. They can be seen with [[infravision]] regardless.
 
'''[[Gleipnir]]:''' (definitely one of my favorite weapons) Sadly, is not a viable weapon for highscores. The damage and flexibility it provides is incredible, but the sulfuric acid pouring off of it won't be considered your kill and therefore not your points. You will lose a lot of potential points this way. As an extension of this, covering your [[mithril]] weapons with sulfuric acid and even just [[poison]] will lose points. Somewhat obscurely, allies with poison killing enemies through poison will not count towards points, so consider not making snakes your allies.
 
'''Spawn rates:''' As mentioned earlier, monster spawns decrease over time, so after you kill a certain amount, you really just won't see any more. If you clear dungeon after dungeon with weak monsters, you just won't get too many points. Instead, keeping monsters alive as long as possible and raising your danger level will ensure the most points. This is pretty hard to do though, so just continuously killing monsters is fine.
 
'''Magic Mushroom:''' Monsters spawns decrease over time, except when they don't. Much laugh very funny except it can become a nightmare. In the case of [[magic mushroom|magic mushrooms]], alive magic mushrooms can spawn in more of their type, which can leader to infinite farming that's not plants. However, at high danger levels, the mushrooms can spew clouds that polymorph other mushrooms into entities such as the elder mage, a sudden, terrifyingly powerful presence. Careful that your highscore run doesn't suddenly fall to mere mushroom made mages making many meager minded moods mad. See [https://attnam.com/topics/Mangled-Magic-Mushroom-Madness this] (Not a plug I swear)
 
'''Meme point:''' This last point is so obscure and potentially dangerous that I mention it more as a meme of an idea rather than an idea itself. There are traps scattered around the dungeons that I covered in the "Traps" section, which naive monsters may fall into. You should go disable them. Bear traps aren't to bad, just kicking active ones will take care of them. But mines... yeah... if a run is truly optimized... you gotta walk on mines to prevent monsters from doing so...
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