The Cathedral of Attnam

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410 bytes added ,  18:38, 25 July 2020
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{{Spoiler}}
'''Science-talking''' is the act of [[Chatting|talking]] to a [[monsters|monster]] and engaging in a conversation with it, which eventually improves your [[intelligence]] and [[wisdom]]. The monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
== Who Whom To Talk To ==
The following table sums up the most common monsters requirements and attribute gains.
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
* The [[Banana Grower]]s are good but have a pretty low chance of talking(2%). [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma. * Every time science talking occurs, you are awarded a small ammount of charisma. It takes about 500 science talks to gain a whole charisma point. * Science talking is like squeezing a lemon - the first time you do it it yields the most, but there's always a little more juice left inside. Consecutive science talks will also yield some experience, but it will be just a fraction of the initial boost.
[[Category:Game Mechanics]]

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