The Cathedral of Attnam

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861 bytes added ,  18:38, 25 July 2020
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'''Science-talking''' is when you talk the act of [[Chatting|talking]] to a character [[monsters|monster]] and it randomly generates engaging in a conversation with it, which eventually improves your [[intelligence ]] and [[wisdom]]. The character monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:== Whom To Talk To ==
Note: Tamed enemies are better for intelligence than wisdom.Note: The librarian is good for intelligence, and following table sums up the frogs are good for wisdom (but have high most common monsters requirements).Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely)attribute gains.
{| cellpadding="5" cellspacing="0" border="1"
! width="75"|Int Gain
! width="75"|Wis Gain
! width="200"|Nameof character
! width="75"|Int Req
! width="75"|Wis Req
|-
| colspan="5" style="background:#ccc"|[[Underwater Tunnels]]/[[Gloomy Caves]]
|-
| || || [[Orc ]] || 3 || 3
|-
| || || [[Mistress ]] || 6 || 3
|-
| || || [[Necromancer| Apprentice Necromancer ]] || 10 || 5
|-
| + || || Apprentice [[Dark Mage ]] || 10 || 5
|-
| + || || [[Frog| Dark Frog ]] || 10 || 5
|-
| ++ || # || [[Frog| Greater Dark Frog ]] || 15 || 10
|-
| ++ ||# || [[Dark Mage| Dark Battlemage ]] || 15 || 10
|-
| +++ || ## || [[Necromancer| Master Necromancer ]] || 20 || 10
|-
| +++ || ## || [[Frog| Giant Dark Frog ]] || 20 || 15
|-
| ++++ || ### || [[Frog| Mystic Dark Frog ]] || 25 || 15
|-
| ++++ || ### || [[Dark Mage| Elder Dark Mage ]] || 35 || 25
|-
| colspan="5" style="background:#ccc"|[[Attnam]]
|-
| || || [[Hunter ]] || 6 || 3
|-
| || # || [[Farmer ]] || 10 || 10
|-
| || || [[Frog| Light Frog ]] || 5 || 15
|-
| ++++ || ## || Librarian [[Haathbar]] the librarian || 20 || 10
|-
| || # || [[Frog| Greater Light Frog ]] || 10 || 20
|-
| + || ## || [[Frog| Giant Light Frog ]] || 15 || 25
|-
| ++ || ### || [[Frog| Mystic Light Frog ]] || 20 || 30
|-
| ++++++ || ###### || [[Dolphin| Female Dolphin in Season ]] || 50 || 50
|-
| colspan="5" style="background:#ccc"|[[New Attnam]]
|-
| + || ## || [[Banana Grower ]] || 5 || 10
|-
| ++ || *** <span title="Charisma">(Cha)</span> || Imperialist [[Richel Decos]] the imperialist || 10 || 015 <span title="Charisma">(Cha)</15span>
|-
| +++ || #### || Village Elder [[Kaethos]] the village elder || 10 || 15
|-
| colspan="5" style="background:#ccc"|Friends
|-
| || || [[Puppy ]] || 3 || 4
|-
| + || ## || [[Ivan ]] || 3 || 3
|-
| ++ || #### || [[Angel ]] || 10 || 20
|-
| +++ || ##### || [[Angel| Archangel ]] || 20 || 40
|}
For a general idea of how much of an increase you can expect from a given creature: *2 stars ~ 1/2 point*3 stars ~ 1 point*4 stars ~ 2 points Creatures with no stars still increase your attributes, but with rather negligible results. == How To Do It == So a general progression would could be as follows (note that some areas overlap): * 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy [[books ]] and simple [[scrolls, and sacrifice.15 wis: Talk to Kaethos, he's awesome.20 int: Talk to Haathbar, he's super.20-30 wis: Talk to the light frogs in the cathedral.20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work]], sacrifice everything.)10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****pray.
For * 15 wis: Talk to Kaethos, he's awesome. * 20 int: Talk to Haathbar, he's awsome as well. * 20-30 wis: Talk to the light frogs in the cathedral. * 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything. * 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs. * 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard. * 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's. == Notes == * Tamed enemies mostly increase intelligence. * The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom. * The [[Banana Grower]]s are good but have a general idea pretty low chance of how much talking(2%). [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma. * Every time science talking occurs, you are awarded a small ammount of an increase charisma. It takes about 500 science talks to gain a whole charisma point. * Science talking is like squeezing a lemon - the first time you can expect from do it it yields the most, but there's always a little more juice left inside. Consecutive science talks will also yield some experience, but it will be just a given creature:fraction of the initial boost.
2 stars ~ 1/2 point3 stars ~ 1 point4 stars ~ 2 points[[Category:Game Mechanics]]

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