Difference between revisions of "Proposed artifacts"

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(banshee sickle was added in 0.59, added that information)
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The weapon concepts are listed here:
 
The weapon concepts are listed here:
*'''Banshee sickle''' - occasionally shrieks, [[panicked|terrifying]] nearby enemies
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*'''Banshee sickle''' - occasionally shrieks, [[panicked|terrifying]] nearby enemies(added in version 0.59)
 
*'''Mammoth battle axe''' - does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate. Could be the inspiration for [[LIVAN]]'s [[Demonhead]]?
 
*'''Mammoth battle axe''' - does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate. Could be the inspiration for [[LIVAN]]'s [[Demonhead]]?
 
*'''The incredibly sharp dagger named Mucro''' - bypasses armor
 
*'''The incredibly sharp dagger named Mucro''' - bypasses armor

Revision as of 20:02, 10 December 2017

History: This page contains historical information about IVAN that may not be implemented in the game.


A few artifact weapons were proposed by the developers, but never made it into the actual game.
It is notable that these unimplemented artifacts also happen to be of weapon classes without any artifact weapons in the current version of IVAN.
Information was taken from "artifact ideas.txt" and "artifact ideas II.txt"

The weapon concepts are listed here:

  • Banshee sickle - occasionally shrieks, terrifying nearby enemies(added in version 0.59)
  • Mammoth battle axe - does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate. Could be the inspiration for LIVAN's Demonhead?
  • The incredibly sharp dagger named Mucro - bypasses armor
  • Scythe of undeath - temporarily raises any humanoids slain by it as zombies
  • Sword of giant slaying - a bastard sword that deals additional damage to enemies greater than 250 size