The Cathedral of Attnam

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846 bytes added ,  00:55, 1 May 2016
|-
| <code>Size</code>
| <code>x, y;</code>
| This is the size of the level in squares. x and y are the horizontal and vertical size respectively with x, y ∈ {1, 2, 3, ... }.
|-
| <code>Rooms</code>
| <code>n; </code> or <code>p:q;</code>| Total number of rooms possible on the level. Can be a fixed number, n, or a number of generic rooms between p and q with p < q. n, p and q ∈ {0, 1, 2, 3, ... }.
|-
| <code>Items</code>
| <code>n; </code> or <code>p:q;</code>| Total number of items that will generate on the level. Can be a fixed number, n, or a random number of items between p and q with p < q.n, p and q ∈ {0, 1, 2, 3, ... }.|-| <code>TunnelSquare</code>| <code>solidterrain(FLOOR_TYPE), 0;</code>| TunnelSquare determines the appearance of the tunnel floor. First parameter determines the floor appearance, second parameter should be zero.|-|| <code>FLOOR_TYPE</code>| Choose from PARQUET, FLOOR, GROUND, GRASS_TERRAIN etcetera|-|| <code>0;</code>| To make a tunnel, this ought to remain zero. Non-zero will cause the tunnel to fill with material!
|-
| <code>FillSquare</code>
|
| <code>FLOOR_TYPE</code>
| Choose from PARQUET, FLOOR, GROUND, GRASS_TERRAIN etcetera. Good to choose from the same type as TunnelSquare.
|-
|
| <code>MATERIAL</code>
| Choose from GRAVEL, MORAINE, GOLD etcetera
|-
| <code>BackGroundType</code>
| <code>m;</code>
| Defines the default background type. Not sure what it precisely affects. m can be <code>GRAY_FRACTAL</code>, <code>RED_FRACTAL</code>, <code>GREEN_FRACTAL</code> etcetera
|}
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