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Armor in IVAN is anything that can be used to protect yourself from anything sufficiently sharp/poisonous/hot/etc. to cause lethal damage to your person.{{spoiler}}
==''' Types of Armor''' ==is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
[[Helmets]]You can check the extended statistics of every piece of armor in your inventory:
[[CloaksImage:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
Here you have an [[Body Armorof Great Health]]equipped in the body armor slot, where
* it's made of [[RingsPhoenix Feather]][[Materials|material]],
* it is [[GauntletsScroll of Enchant Armor|enchanted]]up to +7,
[[Boots]]* it weights 1000 grams,
== * it has '''A'''rmor '''V'''alue (AV Rating ==) of 13.
Next to every Armor value is a number that tells just how well a particular piece of armor will protect you will see . Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the letters 'AV' and a number:given body part.
[[Image:AV_Example.gif‎|An example === Types of the AV rating showing a body armor with an AV rating of thirteen.]]Armor ===
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.* [[Helmets]]* [[Cloaks]]* [[Body Armor]]* [[Gauntlets]]* [[Belts]]* [[Boots]]
There are only a few ways that AV is increased or decreased:== Armor Value ==
---You can raise There are a few ways to increase or decrease the AV by hardening the item's material (if possible) and by using [[Scrolls of Enchant Armor]], which will [[enchant]] the selected piece of your armor. :
---Enemies with * [[Scrolls|Harden or change]] the item's [[Materials|material]].* Use [[Scrolls|scroll of enchant armor]].* Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.* Also, [[spellcasting abilities ]] enemies can disenchant your armor (or soften its material, in [[disenchantCLIVAN]] your armoronly).
---If a piece of armor is torn or broken in combat, the AV rating decreases significantly and any [[ability enhancements]] will be lost until it is repaired.== Magical Properties ==
== Enchantment ==Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]].
Some items will be enchanted to magically enhance or hinder a particular [[character attributeCategory:Items]]. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken,'' the enchantment is lost completely'' until it is fixed with a [scroll of repair[Category:Armor]] or at a [[shopCategory:Equipment]].
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