The Cathedral of Attnam

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Higher Agility allows is a measure of your swiftness, allowing you to dodge attacks and move around more quickly.
Carrying Any kind of movement trains your agility, but being burdened will hamper this training and at a light pack trains certain point, begin to ''reduce'' your agility. <br> Drinking [[Ommel Sweat]] also increases is a quick and easy way to permanently increase your Agility and [[Dexterity]].
You can wear [[Boots|boots of agility]] to increase Agility, with each level of enchantment offering a greater boost than the last. == Uses ==*Makes it easier to dodge incoming physical attacks from any range*Increases your to-hit chance when kicking or biting (as a humanoid)*Reduces the time it takes for you to bite or kick an enemy (as a humanoid) eventually allowing for multiple attacks before an enemy can retaliate*Reduces the amount of time it takes for you to move around the map, allowing you to quickly approach enemies or have an easier time fleeing from them*Reduces the amount of time it takes you to enter a world map location or descend the stairs to the next level*Reduces the time it takes for you to get back to your feet if you fall down while kicking == Training ==The following actions will train your agility:*Consuming [[ommel sweat]] (+500xp * amount)*Consuming [[ommel bone]] (+500xp * amount)*Biting an enemy (+150xp)*Dodging an attack (+150xp)*Descending stairs (+150xp)*Running (+125xp)*Kicking (+75xp)*Walking (+75xp)*Displacing an ally (+75xp)*Eating the holy banana of oily orpiv (+1xp * amount * 13) The following actions will reduce your agility:*Praying to a hostile [[Atavus]] ('''-1 in AV also resulting in attribute point''')*Praying to a +hostile [[Mortifer]] ('''-1 bonus attribute point''')*Being full (-25/50/75xp for satiated/bloated/overfed)*Moving while burdened (-25/-50xp for burdened/stressed)*Waiting (-25xp per wait)*Resting without needing to agility.heal (-25xp per tick)*Having leprosy (-25xp per tick)
[[Category:Character Attributes]]
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